import { GLWidget } from "./GLWidget"; class Pass { renderToScreen: boolean; clear: boolean; needsSwap: boolean; enabled: boolean; constructor() { // if set to true, the pass is processed by the composer this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering this.needsSwap = true; // if set to true, the pass clears its buffer before rendering this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer. this.renderToScreen = false; } setSize(width: number, height: number) { } render ( glWidget: GLWidget, writeBuffer, readBuffer, deltaTime, maskActive ) { } } export { Pass };