import { Matrix4 } from "../math/Matrix4"; import { Camera } from "./Camera"; import { CameraType } from "../Constants"; declare class PerspectiveCamera extends Camera { projectionMatrix: Matrix4; fov: number; zoom: number; near: number; far: number; focus: number; aspect: number; filmGauge: number; filmOffset: number; type: CameraType; constructor(fov: any, aspect: any, near: any, far: any); getFilmWidth(): number; updateProjectionMatrix(): void; } export { PerspectiveCamera };