import { Matrix4 } from "../math/Matrix4"; import { Object3D } from "../Object3D"; import { Vector3 } from "../math/Vector3"; import { CameraType } from "../Constants"; declare class Camera extends Object3D { projectionMatrix: Matrix4; matrixWorldInverse: Matrix4; up: Vector3; target: Vector3; copy: any; type: CameraType; zoom: number; constructor(); lookTarget(target?: Vector3): void; updateMatrixWorld(force: any): void; updateProjectionMatrix(): void; } export { Camera };