import { TextureManager } from "./TextureManager"; declare class UniformManager { map: any; seq: any[]; gl: any; textureManager: TextureManager; constructor(gl: any, program: any); addUniform(container: any, uniformObject: any): void; parseUniform(activeInfo: any, addr: any, container: any): void; updateUniforms(uniforms?: {}): void; filterUniforms(ids: any): any[]; } export { UniformManager };