import { Texture } from "./Texture"; import { TextureManager } from "./TextureManager"; declare class RenderTarget { width: number; height: number; texture: Texture; frameBuffer: any; textureBuffer: any; depthTexture: Texture; gl: WebGLRenderingContext; textureManager: TextureManager; depthBuffer: boolean; constructor(gl: WebGLRenderingContext, width: any, height: any, options?: {}); setup(width: any, height: any): void; clone(): RenderTarget; copy(source: any): this; } export { RenderTarget };