import { RenderTarget } from "./RenderTarget"; import { Clock } from "./Clock"; import { GLWidget } from "./GLWidget"; declare class RenderFlow { clock: Clock; passes: any[]; renderToScreen: boolean; readBuffer: RenderTarget; writeBuffer: RenderTarget; renderTarget2: RenderTarget; renderTarget1: RenderTarget; height: number; width: number; pixelRatio: number; glWidget: GLWidget; constructor(glWidget: GLWidget, renderTarget?: RenderTarget); swapBuffers(): void; addPass(pass: any): void; insertPass(pass: any, index: any): void; isLastEnabledPass(passIndex: any): boolean; render(deltaTime?: number): void; } export { RenderFlow };