import { BufferGeometry } from "./BufferGeometry"; import { Attribute } from "./Attribute"; declare class BufferManager { buffers: WeakMap; constructor(); initBuffer(gl: WebGLRenderingContext, program: WebGLProgram, geometry: BufferGeometry): -1 | { hasIndex: boolean; count: number; }; bindBuffer(gl: WebGLRenderingContext, program: WebGLProgram, geometry: BufferGeometry): void; } export { BufferManager };