declare const terrain: { Info: { name: string; }; Transform: {}; Body: { type: string; params: { parts: ({ geometry: { type: string; params: { lengthX: number; lengthZ: number; field: { type: string; params: { seed: number; frequency: number; amplitude: number; octaves: number; }; }; }; }; material: { type: string; params: { color: string; baseColor?: undefined; depthTint?: undefined; opacity?: undefined; waveFreq?: undefined; waveAmp?: undefined; waveSpeed?: undefined; }; }; localPosition?: undefined; ignoreCollisions?: undefined; } | { geometry: { type: string; params: { lengthX: number; lengthZ: number; field: { type: string; params: { amplitude: number; seed?: undefined; frequency?: undefined; octaves?: undefined; }; }; }; }; material: { type: string; params: { baseColor: string; depthTint: string; opacity: number; waveFreq: number; waveAmp: number; waveSpeed: number; color?: undefined; }; }; localPosition: number[]; ignoreCollisions: boolean; })[]; }; }; MotionSource: { type: string; params: {}; }; }; export default terrain; //# sourceMappingURL=terrain.d.ts.map