/** * Scene Camera Entity * A camera entity that can be used for static views or cutscenes */ declare const sceneCamera: { Info: { name: string; description: string; }; Transform: { y: number; x: number; z: number; }; Body: { type: string; params: { parts: { geometry: { type: string; params: { lengthX: number; lengthY: number; lengthZ: number; }; }; material: { type: string; params: { color: string; }; }; ignoreCollisions: boolean; children: { geometry: { type: string; params: { radius: number; height: number; }; }; material: { type: string; params: { color: string; }; }; localPosition: { x: number; y: number; z: number; }; localRotation: { x: number; y: number; z: number; }; ignoreCollisions: boolean; }[]; }[]; }; }; MotionSource: { type: string; params: {}; }; StaticCamera: { fov: number; lookAt: { x: number; y: number; z: number; }; }; }; export default sceneCamera; //# sourceMappingURL=sceneCamera.d.ts.map