/** * Point Light Entity * A point light source that can be placed in the scene */ declare const pointLight: { Info: { name: string; description: string; }; Transform: { y: number; }; Body: { type: string; params: { parts: ({ light: { type: string; params: { intensity: number; range: number; color: string; }; }; geometry?: undefined; material?: undefined; ignoreCollisions?: undefined; } | { geometry: { type: string; params: { radius: number; }; }; material: { type: string; params: { color: string; opacity: number; }; }; ignoreCollisions: boolean; light?: undefined; })[]; }; }; MotionSource: { type: string; params: {}; }; }; export default pointLight; //# sourceMappingURL=pointLight.d.ts.map