declare const gun: { Info: { name: string; description: string; }; Transform: { y: number; }; Body: { type: string; params: { parts: ({ geometry: { type: string; params: { lengthX: number; lengthY: number; lengthZ: number; }; }; material: { type: string; params: { color: string; }; }; localPosition: number[]; localRotation?: undefined; } | { geometry: { type: string; params: { lengthX: number; lengthY: number; lengthZ: number; }; }; material: { type: string; params: { color: string; }; }; localPosition: number[]; localRotation: number[]; })[]; }; }; MotionSource: { type: string; params: { mass: number; }; }; Rules: ({ trigger: { type: string; }; cooldown: number; actions: { type: string; params: { entity: string; velocity: number; }; target: string; }[]; } | { trigger: { type: string; }; actions: { type: string; params: {}; target: string; }[]; cooldown?: undefined; })[]; }; export default gun; //# sourceMappingURL=gun.d.ts.map