declare const enemy: { Info: { name: string; }; Body: { type: string; params: { parts: { geometry: { type: string; params: { radius: number; height: number; }; }; material: { type: string; params: { color: string; }; }; children: { geometry: { type: string; params: {}; }; localPosition: number[]; tag: string; children: { geometry: { type: string; }; localPosition: number[]; tag: string; }[]; }[]; }[]; }; }; Transform: { y: number; }; MotionSource: { type: string; params: { speed: number; jumpHeight: number; canFly: boolean; }; }; Health: { value: number; }; AI: { isAggressive: boolean; awarenessRange: number; }; Faction: { id: string; }; Rules: { trigger: { type: string; }; cooldown: number; actions: { type: string; params: { amount: number; }; target: string; }[]; }[]; }; export default enemy; //# sourceMappingURL=enemy.d.ts.map