import IEventEmitter from "../utils/eventEmitter"; export declare enum TriggerInputKey { MENU = "menu", CURSOR_UNLOCK = "cursor_unlock", INVENTORY = "inventory", DEBUG = "debug", HUD = "hud", DROP_ITEM = "drop_item", CREATIVE = "creative", CONSOLE = "console" } export default class TriggerInput extends IEventEmitter { constructor(); /** * Fires the event for the given key. * @param key The event key (e.g., TriggerInput.MENU) */ set(key: TriggerInputKey): void; } //# sourceMappingURL=triggerInput.d.ts.map