/** * This file demonstrates the kill plane system in action. * It shows how entities below y=-500 are automatically cleaned up. * * Usage example in a game scenario: * * 1. A bullet is fired but misses its target * 2. The bullet falls due to physics (gravity) * 3. When it reaches y < -500, the kill plane system removes it * 4. This prevents accumulation of stray projectiles in the world */ import { KILL_PLANE_Y, killPlaneSystem } from './killPlane'; export { KILL_PLANE_Y, killPlaneSystem }; //# sourceMappingURL=killPlaneDemo.d.ts.map