import { ECSContext } from "../ecs"; export declare const KILL_PLANE_Y = -500; export declare const KILL_PLANE_EID = -99; export declare const KILL_PLANE_NAME = "The Void"; /** * Kill plane system that removes entities that fall below the world threshold. * * For entities with Health component: uses doDamage() to properly kill them, * which triggers OnDie effects and proper cleanup. * * For entities without Health component: uses despawn() to remove them directly. * * This system runs after motionSystem to check final positions after movement. */ export declare function killPlaneSystem(ctx: ECSContext): void; //# sourceMappingURL=killPlane.d.ts.map