import * as THREE from 'three'; import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'; /** * Find the body part path (indices) from entity root to hit mesh * Returns array of indices representing path through body parts tree * e.g., [0, 1] means first child of root, then second child of that */ export declare function findBodyPartPath(entityRoot: THREE.Object3D, hitMesh: THREE.Object3D): number[] | undefined; export declare function collectTransformGizmoPickers(transformControls: TransformControls & { _gizmo?: any; }, missingPickerModes?: Set): THREE.Object3D[]; //# sourceMappingURL=picking.d.ts.map