/** * Triangulate (or tessellate) the given polygon. Triangulation will work in any plane, contrary * to the naive Earcut implementation that does not work if all vertices are located on a vertical plane * (since the algorithm works on the XY coordinates). * @param forceFlat - If true, then the algorithm considers that the polygon is flat on the * horizontal plane and does not try to correct orientation of faces. */ export declare function triangulate(flatCoordinates: ArrayLike, holeIndices?: ArrayLike, forceFlat?: boolean): number[]; //# sourceMappingURL=tessellator.d.ts.map