/// import { Shader, ShaderOptions } from '../../resources'; import { DeviceGPU } from '../DeviceGPU'; export declare class ShaderGPU extends Shader { readonly device: DeviceGPU; readonly descriptor: GPUProgrammableStageDescriptor; /** * */ constructor(device: DeviceGPU, options: ShaderOptions); compile(): this; destroy(): this; } //# sourceMappingURL=ShaderGPU.d.ts.map