/// import { Color } from '../../Color'; import { DepthBuffer, FrameBuffer, FrameBufferOptions, Texture } from '../../resources'; import { DeviceGPU } from '../DeviceGPU'; export declare class FrameBufferGPU extends FrameBuffer { readonly device: DeviceGPU; readonly colorAttachments: ReadonlyArray; readonly depthAttachment: DepthBuffer; readonly reanderPassDescriptor: GPURenderPassDescriptor; get colorAttachmentsDesc(): GPURenderPassColorAttachmentDescriptor[]; get depthAttachmentDesc(): GPURenderPassDepthStencilAttachmentDescriptor; constructor(device: DeviceGPU, options: FrameBufferOptions); init(options: FrameBufferOptions): this; setClearValues(color?: number | number[] | Color, depth?: number, stencil?: number): void; } //# sourceMappingURL=FrameBufferGPU.d.ts.map