/// import { DepthBuffer, DepthBufferOptions } from '../../resources/DepthBuffer'; import { DeviceGPU } from '../DeviceGPU'; /** * Describes a depth buffer object * * @public */ export declare class DepthBufferGPU extends DepthBuffer { /** * The graphics device */ readonly device: DeviceGPU; /** * The wrapped WebGLRenderbuffer object */ handle: GPUTexture; private get depthFormatGPU(); /** * Initializes a new instance * @param device - The graphics device * @param options - The setup options to initialize the instance */ constructor(device: DeviceGPU, options: DepthBufferOptions); create(): this; destroy(): this; } //# sourceMappingURL=DepthBufferGPU.d.ts.map