import { IViewPortState, ViewportState } from '../../states/ViewportState'; import { DeviceGL } from '../DeviceGL'; export declare class ViewportStateGL extends ViewportState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext): IViewPortState; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext, out: T): T & IViewPortState; } //# sourceMappingURL=ViewportStateGL.d.ts.map