import { IStencilState, StencilState } from '../../states/StencilState'; import { DeviceGL } from '../DeviceGL'; export declare class StencilStateGL extends StencilState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; static resolve(gl: WebGLRenderingContext, out?: any): IStencilState; } //# sourceMappingURL=StencilStateGL.d.ts.map