import { IScissorState, ScissorState } from '../../states/ScissorState'; import { DeviceGL } from '../DeviceGL'; export declare class ScissorStateGL extends ScissorState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext): IScissorState; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext, out: T): T & IScissorState; } //# sourceMappingURL=ScissorStateGL.d.ts.map