import { IOffsetState, OffsetState } from '../../states/OffsetState'; import { DeviceGL } from '../DeviceGL'; export declare class OffsetStateGL extends OffsetState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext): IOffsetState; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext, out: T): T & IOffsetState; } //# sourceMappingURL=OffsetStateGL.d.ts.map