import { DepthState, IDepthState } from '../../states/DepthState'; import { DeviceGL } from '../DeviceGL'; export declare class DepthStateGL extends DepthState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext): IDepthState; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext, out: T): T & IDepthState; } //# sourceMappingURL=DepthStateGL.d.ts.map