import { CullState, ICullState } from '../../states/CullState'; import { DeviceGL } from '../DeviceGL'; export declare class CullStateGL extends CullState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext): ICullState; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext, out: T): T & ICullState; } //# sourceMappingURL=CullStateGL.d.ts.map