import { BlendState, IBlendState } from '../../states/BlendState'; import { DeviceGL } from '../DeviceGL'; export declare class BlendStateGL extends BlendState { private device; constructor(device: DeviceGL); commitChanges(changes: Partial): void; /** * Resolves the current state from the GPU */ resolve(): this; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext): IBlendState; /** * Resolves the current state from the GPU */ static resolve(gl: WebGLRenderingContext | WebGL2RenderingContext, out: T): T & IBlendState; } //# sourceMappingURL=BlendStateGL.d.ts.map