import { DepthBuffer, DepthBufferOptions } from '../../resources/DepthBuffer'; import { DeviceGL } from '../DeviceGL'; /** * Describes a depth buffer object * * @public */ export declare class DepthBufferGL extends DepthBuffer { /** * The graphics device */ readonly device: DeviceGL; /** * The wrapped WebGLRenderbuffer object */ handle: WebGLRenderbuffer; /** * Initializes a new instance * @param device - The graphics device * @param options - The setup options to initialize the instance */ constructor(device: DeviceGL, options: DepthBufferOptions); create(): this; destroy(): this; } //# sourceMappingURL=DepthBufferGL.d.ts.map