import { Device } from '../Device'; import { DepthBuffer } from './DepthBuffer'; import { Texture } from './Texture'; /** * @public */ export interface FrameBufferOptions { /** * */ textures?: Texture[]; /** * */ depthBuffer?: DepthBuffer; /** * */ handle?: WebGLFramebuffer; } /** * @public */ export declare abstract class FrameBuffer { abstract readonly device: Device; abstract init(options: FrameBufferOptions): this; } //# sourceMappingURL=FrameBuffer.d.ts.map