/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ /* eslint-disable */ import { CharCode } from './charcode' function roundFloat(number: number, decimalPoints: number): number { const decimal = Math.pow(10, decimalPoints) return Math.round(number * decimal) / decimal } export class RGBA { _rgbaBrand: void /** * Red: integer in [0-255] */ readonly r: number /** * Green: integer in [0-255] */ readonly g: number /** * Blue: integer in [0-255] */ readonly b: number /** * Alpha: float in [0-1] */ readonly a: number constructor(r: number, g: number, b: number, a: number = 1) { this.r = Math.min(255, Math.max(0, r)) | 0 this.g = Math.min(255, Math.max(0, g)) | 0 this.b = Math.min(255, Math.max(0, b)) | 0 this.a = roundFloat(Math.max(Math.min(1, a), 0), 3) } static equals(a: RGBA, b: RGBA): boolean { return a.r === b.r && a.g === b.g && a.b === b.b && a.a === b.a } } export class HSLA { _hslaBrand: void /** * Hue: integer in [0, 360] */ readonly h: number /** * Saturation: float in [0, 1] */ readonly s: number /** * Luminosity: float in [0, 1] */ readonly l: number /** * Alpha: float in [0, 1] */ readonly a: number constructor(h: number, s: number, l: number, a: number) { this.h = Math.max(Math.min(360, h), 0) | 0 this.s = roundFloat(Math.max(Math.min(1, s), 0), 3) this.l = roundFloat(Math.max(Math.min(1, l), 0), 3) this.a = roundFloat(Math.max(Math.min(1, a), 0), 3) } static equals(a: HSLA, b: HSLA): boolean { return a.h === b.h && a.s === b.s && a.l === b.l && a.a === b.a } /** * Converts an RGB color value to HSL. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes r, g, and b are contained in the set [0, 255] and * returns h in the set [0, 360], s, and l in the set [0, 1]. */ static fromRGBA(rgba: RGBA): HSLA { const r = rgba.r / 255 const g = rgba.g / 255 const b = rgba.b / 255 const a = rgba.a const max = Math.max(r, g, b) const min = Math.min(r, g, b) let h = 0 let s = 0 const l = (min + max) / 2 const chroma = max - min if (chroma > 0) { s = Math.min((l <= 0.5 ? chroma / (2 * l) : chroma / (2 - (2 * l))), 1) switch (max) { case r: h = (g - b) / chroma + (g < b ? 6 : 0); break case g: h = (b - r) / chroma + 2; break case b: h = (r - g) / chroma + 4; break } h *= 60 h = Math.round(h) } return new HSLA(h, s, l, a) } private static _hue2rgb(p: number, q: number, t: number): number { if (t < 0) { t += 1 } if (t > 1) { t -= 1 } if (t < 1 / 6) { return p + (q - p) * 6 * t } if (t < 1 / 2) { return q } if (t < 2 / 3) { return p + (q - p) * (2 / 3 - t) * 6 } return p } /** * Converts an HSL color value to RGB. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes h in the set [0, 360] s, and l are contained in the set [0, 1] and * returns r, g, and b in the set [0, 255]. */ static toRGBA(hsla: HSLA): RGBA { const h = hsla.h / 360 const { s, l, a } = hsla let r: number; let g: number; let b: number if (s === 0) { r = g = b = l // achromatic } else { const q = l < 0.5 ? l * (1 + s) : l + s - l * s const p = 2 * l - q r = HSLA._hue2rgb(p, q, h + 1 / 3) g = HSLA._hue2rgb(p, q, h) b = HSLA._hue2rgb(p, q, h - 1 / 3) } return new RGBA(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), a) } } export class HSVA { _hsvaBrand: void /** * Hue: integer in [0, 360] */ readonly h: number /** * Saturation: float in [0, 1] */ readonly s: number /** * Value: float in [0, 1] */ readonly v: number /** * Alpha: float in [0, 1] */ readonly a: number constructor(h: number, s: number, v: number, a: number) { this.h = Math.max(Math.min(360, h), 0) | 0 this.s = roundFloat(Math.max(Math.min(1, s), 0), 3) this.v = roundFloat(Math.max(Math.min(1, v), 0), 3) this.a = roundFloat(Math.max(Math.min(1, a), 0), 3) } static equals(a: HSVA, b: HSVA): boolean { return a.h === b.h && a.s === b.s && a.v === b.v && a.a === b.a } // from http://www.rapidtables.com/convert/color/rgb-to-hsv.htm static fromRGBA(rgba: RGBA): HSVA { const r = rgba.r / 255 const g = rgba.g / 255 const b = rgba.b / 255 const cmax = Math.max(r, g, b) const cmin = Math.min(r, g, b) const delta = cmax - cmin const s = cmax === 0 ? 0 : (delta / cmax) let m: number if (delta === 0) { m = 0 } else if (cmax === r) { m = ((((g - b) / delta) % 6) + 6) % 6 } else if (cmax === g) { m = ((b - r) / delta) + 2 } else { m = ((r - g) / delta) + 4 } return new HSVA(Math.round(m * 60), s, cmax, rgba.a) } // from http://www.rapidtables.com/convert/color/hsv-to-rgb.htm static toRGBA(hsva: HSVA): RGBA { const { h, s, v, a } = hsva const c = v * s const x = c * (1 - Math.abs((h / 60) % 2 - 1)) const m = v - c let [r, g, b] = [0, 0, 0] if (h < 60) { r = c g = x } else if (h < 120) { r = x g = c } else if (h < 180) { g = c b = x } else if (h < 240) { g = x b = c } else if (h < 300) { r = x b = c } else if (h < 360) { r = c b = x } r = Math.round((r + m) * 255) g = Math.round((g + m) * 255) b = Math.round((b + m) * 255) return new RGBA(r, g, b, a) } } export class Color { static fromHex(hex: string): Color { const colorVal = Color.Format.CSS.parseHex(hex) if (!colorVal) { console.warn('Color Invalid: ', hex) } return colorVal || Color.red } readonly rgba: RGBA private _hsla?: HSLA get hsla(): HSLA { if (this._hsla) { return this._hsla } else { return HSLA.fromRGBA(this.rgba) } } private _hsva?: HSVA get hsva(): HSVA { if (this._hsva) { return this._hsva } return HSVA.fromRGBA(this.rgba) } constructor(arg: RGBA | HSLA | HSVA) { if (!arg) { throw new Error('Color needs a value') } else if (arg instanceof RGBA) { this.rgba = arg } else if (arg instanceof HSLA) { this._hsla = arg this.rgba = HSLA.toRGBA(arg) } else if (arg instanceof HSVA) { this._hsva = arg this.rgba = HSVA.toRGBA(arg) } else { throw new Error('Invalid color ctor argument') } } equals(other: Color | null): boolean { return !!other && RGBA.equals(this.rgba, other.rgba) && HSLA.equals(this.hsla, other.hsla) && HSVA.equals(this.hsva, other.hsva) } /** * http://www.w3.org/TR/WCAG20/#relativeluminancedef * Returns the number in the set [0, 1]. O => Darkest Black. 1 => Lightest white. */ getRelativeLuminance(): number { const R = Color._relativeLuminanceForComponent(this.rgba.r) const G = Color._relativeLuminanceForComponent(this.rgba.g) const B = Color._relativeLuminanceForComponent(this.rgba.b) const luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B return roundFloat(luminance, 4) } private static _relativeLuminanceForComponent(color: number): number { const c = color / 255 return (c <= 0.03928) ? c / 12.92 : Math.pow(((c + 0.055) / 1.055), 2.4) } /** * http://www.w3.org/TR/WCAG20/#contrast-ratiodef * Returns the contrast ration number in the set [1, 21]. */ getContrastRatio(another: Color): number { const lum1 = this.getRelativeLuminance() const lum2 = another.getRelativeLuminance() return lum1 > lum2 ? (lum1 + 0.05) / (lum2 + 0.05) : (lum2 + 0.05) / (lum1 + 0.05) } /** * http://24ways.org/2010/calculating-color-contrast * Return 'true' if darker color otherwise 'false' */ isDarker(): boolean { const yiq = (this.rgba.r * 299 + this.rgba.g * 587 + this.rgba.b * 114) / 1000 return yiq < 128 } /** * http://24ways.org/2010/calculating-color-contrast * Return 'true' if lighter color otherwise 'false' */ isLighter(): boolean { const yiq = (this.rgba.r * 299 + this.rgba.g * 587 + this.rgba.b * 114) / 1000 return yiq >= 128 } isLighterThan(another: Color): boolean { const lum1 = this.getRelativeLuminance() const lum2 = another.getRelativeLuminance() return lum1 > lum2 } isDarkerThan(another: Color): boolean { const lum1 = this.getRelativeLuminance() const lum2 = another.getRelativeLuminance() return lum1 < lum2 } lighten(factor: number): Color { return new Color(new HSLA(this.hsla.h, this.hsla.s, this.hsla.l + this.hsla.l * factor, this.hsla.a)) } darken(factor: number): Color { return new Color(new HSLA(this.hsla.h, this.hsla.s, this.hsla.l - this.hsla.l * factor, this.hsla.a)) } transparent(factor: number): Color { const { r, g, b, a } = this.rgba return new Color(new RGBA(r, g, b, a * factor)) } isTransparent(): boolean { return this.rgba.a === 0 } isOpaque(): boolean { return this.rgba.a === 1 } opposite(): Color { return new Color(new RGBA(255 - this.rgba.r, 255 - this.rgba.g, 255 - this.rgba.b, this.rgba.a)) } blend(c: Color): Color { const rgba = c.rgba // Convert to 0..1 opacity const thisA = this.rgba.a const colorA = rgba.a const a = thisA + colorA * (1 - thisA) if (a < 1e-6) { return Color.transparent } const r = this.rgba.r * thisA / a + rgba.r * colorA * (1 - thisA) / a const g = this.rgba.g * thisA / a + rgba.g * colorA * (1 - thisA) / a const b = this.rgba.b * thisA / a + rgba.b * colorA * (1 - thisA) / a return new Color(new RGBA(r, g, b, a)) } makeOpaque(opaqueBackground: Color): Color { if (this.isOpaque() || opaqueBackground.rgba.a !== 1) { // only allow to blend onto a non-opaque color onto a opaque color return this } const { r, g, b, a } = this.rgba // https://stackoverflow.com/questions/12228548/finding-equivalent-color-with-opacity return new Color(new RGBA( opaqueBackground.rgba.r - a * (opaqueBackground.rgba.r - r), opaqueBackground.rgba.g - a * (opaqueBackground.rgba.g - g), opaqueBackground.rgba.b - a * (opaqueBackground.rgba.b - b), 1 )) } flatten(...backgrounds: Color[]): Color { const background = backgrounds.reduceRight((accumulator, color) => Color._flatten(color, accumulator)) return Color._flatten(this, background) } private static _flatten(foreground: Color, background: Color) { const backgroundAlpha = 1 - foreground.rgba.a return new Color(new RGBA( backgroundAlpha * background.rgba.r + foreground.rgba.a * foreground.rgba.r, backgroundAlpha * background.rgba.g + foreground.rgba.a * foreground.rgba.g, backgroundAlpha * background.rgba.b + foreground.rgba.a * foreground.rgba.b )) } toString(): string { return '' + Color.Format.CSS.format(this) } static getLighterColor(of: Color, relative: Color, factor?: number): Color { if (of.isLighterThan(relative)) { return of } factor = factor ? factor : 0.5 const lum1 = of.getRelativeLuminance() const lum2 = relative.getRelativeLuminance() factor = factor * (lum2 - lum1) / lum2 return of.lighten(factor) } static getDarkerColor(of: Color, relative: Color, factor?: number): Color { if (of.isDarkerThan(relative)) { return of } factor = factor ? factor : 0.5 const lum1 = of.getRelativeLuminance() const lum2 = relative.getRelativeLuminance() factor = factor * (lum1 - lum2) / lum1 return of.darken(factor) } static readonly white = new Color(new RGBA(255, 255, 255, 1)) static readonly black = new Color(new RGBA(0, 0, 0, 1)) static readonly red = new Color(new RGBA(255, 0, 0, 1)) static readonly blue = new Color(new RGBA(0, 0, 255, 1)) static readonly green = new Color(new RGBA(0, 255, 0, 1)) static readonly cyan = new Color(new RGBA(0, 255, 255, 1)) static readonly lightgrey = new Color(new RGBA(211, 211, 211, 1)) static readonly transparent = new Color(new RGBA(0, 0, 0, 0)) } export namespace Color { export namespace Format { export namespace CSS { export function formatRGB(color: Color): string { if (color.rgba.a === 1) { return `rgb(${color.rgba.r}, ${color.rgba.g}, ${color.rgba.b})` } return Color.Format.CSS.formatRGBA(color) } export function formatRGBA(color: Color): string { return `rgba(${color.rgba.r}, ${color.rgba.g}, ${color.rgba.b}, ${+(color.rgba.a).toFixed(2)})` } export function formatHSL(color: Color): string { if (color.hsla.a === 1) { return `hsl(${color.hsla.h}, ${(color.hsla.s * 100).toFixed(2)}%, ${(color.hsla.l * 100).toFixed(2)}%)` } return Color.Format.CSS.formatHSLA(color) } export function formatHSLA(color: Color): string { return `hsla(${color.hsla.h}, ${(color.hsla.s * 100).toFixed(2)}%, ${(color.hsla.l * 100).toFixed(2)}%, ${color.hsla.a.toFixed(2)})` } function _toTwoDigitHex(n: number): string { const r = n.toString(16) return r.length !== 2 ? '0' + r : r } /** * Formats the color as #RRGGBB */ export function formatHex(color: Color): string { return `#${_toTwoDigitHex(color.rgba.r)}${_toTwoDigitHex(color.rgba.g)}${_toTwoDigitHex(color.rgba.b)}` } /** * Formats the color as #RRGGBBAA * If 'compact' is set, colors without transparancy will be printed as #RRGGBB */ export function formatHexA(color: Color, compact = false): string { if (compact && color.rgba.a === 1) { return Color.Format.CSS.formatHex(color) } return `#${_toTwoDigitHex(color.rgba.r)}${_toTwoDigitHex(color.rgba.g)}${_toTwoDigitHex(color.rgba.b)}${_toTwoDigitHex(Math.round(color.rgba.a * 255))}` } /** * The default format will use HEX if opaque and RGBA otherwise. */ export function format(color: Color): string | null { if (color.isOpaque()) { return Color.Format.CSS.formatHex(color) } return Color.Format.CSS.formatRGBA(color) } /** * Converts an Hex color value to a Color. * returns r, g, and b are contained in the set [0, 255] * @param hex string (#RGB, #RGBA, #RRGGBB or #RRGGBBAA). */ export function parseHex(hex: string): Color | null { const length = hex.length if (length === 0) { // Invalid color return null } if (hex.charCodeAt(0) !== CharCode.Hash) { // Does not begin with a # return null } if (length === 7) { // #RRGGBB format const r = 16 * _parseHexDigit(hex.charCodeAt(1)) + _parseHexDigit(hex.charCodeAt(2)) const g = 16 * _parseHexDigit(hex.charCodeAt(3)) + _parseHexDigit(hex.charCodeAt(4)) const b = 16 * _parseHexDigit(hex.charCodeAt(5)) + _parseHexDigit(hex.charCodeAt(6)) return new Color(new RGBA(r, g, b, 1)) } if (length === 9) { // #RRGGBBAA format const r = 16 * _parseHexDigit(hex.charCodeAt(1)) + _parseHexDigit(hex.charCodeAt(2)) const g = 16 * _parseHexDigit(hex.charCodeAt(3)) + _parseHexDigit(hex.charCodeAt(4)) const b = 16 * _parseHexDigit(hex.charCodeAt(5)) + _parseHexDigit(hex.charCodeAt(6)) const a = 16 * _parseHexDigit(hex.charCodeAt(7)) + _parseHexDigit(hex.charCodeAt(8)) return new Color(new RGBA(r, g, b, a / 255)) } if (length === 4) { // #RGB format const r = _parseHexDigit(hex.charCodeAt(1)) const g = _parseHexDigit(hex.charCodeAt(2)) const b = _parseHexDigit(hex.charCodeAt(3)) return new Color(new RGBA(16 * r + r, 16 * g + g, 16 * b + b)) } if (length === 5) { // #RGBA format const r = _parseHexDigit(hex.charCodeAt(1)) const g = _parseHexDigit(hex.charCodeAt(2)) const b = _parseHexDigit(hex.charCodeAt(3)) const a = _parseHexDigit(hex.charCodeAt(4)) return new Color(new RGBA(16 * r + r, 16 * g + g, 16 * b + b, (16 * a + a) / 255)) } // Invalid color return null } function _parseHexDigit(charCode: CharCode): number { switch (charCode) { case CharCode.Digit0: return 0 case CharCode.Digit1: return 1 case CharCode.Digit2: return 2 case CharCode.Digit3: return 3 case CharCode.Digit4: return 4 case CharCode.Digit5: return 5 case CharCode.Digit6: return 6 case CharCode.Digit7: return 7 case CharCode.Digit8: return 8 case CharCode.Digit9: return 9 case CharCode.a: return 10 case CharCode.A: return 10 case CharCode.b: return 11 case CharCode.B: return 11 case CharCode.c: return 12 case CharCode.C: return 12 case CharCode.d: return 13 case CharCode.D: return 13 case CharCode.e: return 14 case CharCode.E: return 14 case CharCode.f: return 15 case CharCode.F: return 15 } return 0 } } } }