import type { ActionCode, SceneActions } from '@gedit/runtime-types'; import { GameObjectData } from '@gedit/render-engine'; import { Plugin } from '../plugin'; export interface InputPluginOptions { mainScene: string; loadingScene?: string; scenes: GameObjectData[]; components: GameObjectData[]; actions: SceneActions; actionCodes: ActionCode[]; } export declare function inputPlugin(options: InputPluginOptions): Plugin; //# sourceMappingURL=input-plugin.d.ts.map