import { Block } from '@gedit/runtime-compiler'; import { local } from '../common'; export class LocalComponent extends Block { in(): void { this.ctx.push(); this.ctx.print(`const ${local.COMPONENT} = `); } out(): void { this.ctx.pop(); } } export class LocalBody extends Block { in(): void { this.ctx.push(); this.ctx.print(`const ${local.BODY} = `); } out(): void { this.ctx.pop(); } } export function collision(): void { } export function transform(): void { }