import { MeshGameObject } from '@gedit/runtime-render'; import { PluginPureHook } from '@gedit/runtime-compiler'; export declare enum TransformFilter { origin = 0, depth = 1, opacity = 2, scale = 3, rotation = 4, size = 5, position = 6, flip = 7 } export declare const filterOrigin: (t: TransformFilter) => boolean; export declare function transform(ctx: PluginPureHook, mesh: T, withLocalValue?: boolean, filter?: (type: TransformFilter) => boolean): void; //# sourceMappingURL=transform.d.ts.map