import { Component } from '@gedit/runtime-render'; import { PluginPureHook } from '@gedit/runtime-compiler'; export declare const prefixScene: (name: string | number) => string; export declare const prefixPreload: (name: string | number) => string; export declare const prefixCreate: (name: string | number) => string; export declare function parseQuery(url: string): { texture: string; params: T; }; export declare function splitTexture(texture: string): { key: string; child: string | undefined; }; export declare function isComponentCanAttachCollictionBody(component: Component): boolean; export declare function addGameObjectToMap(ctx: PluginPureHook, component: Component): void; export declare function addGrouptToMap(ctx: PluginPureHook, component: Component): void; //# sourceMappingURL=utils.d.ts.map