import _m0 from "protobufjs/minimal"; export declare const protobufPackage = ""; export interface Deprecated { } export interface SpriteDirectionEnum { } export declare enum SpriteDirectionEnum_ENUM { Stand = 0, Down = 1, DownAlt = 2, Up = 3, UpAlt = 4, Left = 5, LeftAlt = 6, Right = 7, RightAlt = 8, Dance1 = 9, Dance2 = 10, Dance3 = 11, Dance4 = 12 } export interface MoveDirectionEnum { } export declare enum MoveDirectionEnum_ENUM { Left = 0, Right = 1, Up = 2, Down = 3, Dance = 4 } export interface InteractionEnum { } export declare enum InteractionEnum_ENUM { NONE = 0, EMBEDDED_WEBSITE = 1, POSTER = 2, VIDEO = 3, EXTERNAL_CALL = 4, EXTENSION = 5, NOTE = 6, MODAL_EXTENSION = 7, COMPONENT_MODAL = 8, SIDE_PANEL_TRIGGER = 9 } export interface PlayerInitInfo { name?: string | undefined; x?: number | undefined; y?: number | undefined; map?: string | undefined; affiliation?: string | undefined; busy?: boolean | undefined; textStatus?: string | undefined; emojiStatus?: string | undefined; currentlyEquippedWearables?: DBOutfit | undefined; focusModeEndTime?: string | undefined; itemString?: string | undefined; isNpc?: boolean | undefined; } export interface DBOutfit { skin: string; hair: string; facial_hair: string; top: string; bottom: string; shoes: string; hat: string; glasses: string; other: string; costume?: string | undefined; mobility?: string | undefined; jacket?: string | undefined; } export interface WireObjectSpritesheetFraming { frameWidth: number; frameHeight: number; } export interface WireObjectSpriteAnimConfig { useSequenceAsRange?: boolean | undefined; sequence: number[]; loop?: boolean | undefined; frameRate: number; } export interface WireObjectSpritesheet { spritesheetUrl: string; framing: WireObjectSpritesheetFraming | undefined; animations: { [key: string]: WireObjectSpriteAnimConfig; }; currentAnim?: string | undefined; pauseAnimationsIfFpsBelowFramerate?: boolean | undefined; } export interface WireObjectSpritesheet_AnimationsEntry { key: string; value: WireObjectSpriteAnimConfig | undefined; } export interface WireObject { templateId?: string | undefined; _name?: string | undefined; _tags: string[]; x?: number | undefined; y?: number | undefined; offsetX?: number | undefined; offsetY?: number | undefined; color?: string | undefined; orientation?: number | undefined; normal?: string | undefined; highlighted?: string | undefined; type?: InteractionEnum_ENUM | undefined; width?: number | undefined; height?: number | undefined; extensionClass?: string | undefined; previewMessage?: string | undefined; distThreshold?: number | undefined; propertiesJson?: string | undefined; sound?: Sound | undefined; objectStartTime?: ObjectTime | undefined; objectExpireTime?: ObjectTime | undefined; id?: string | undefined; customState?: string | undefined; objectPlacerId?: string | undefined; numGoKarts?: number | undefined; spritesheet?: WireObjectSpritesheet | undefined; zIndex?: number | undefined; } export interface SpaceMemberInfo { roles: { [key: string]: boolean; }; name?: string | undefined; currentlyEquippedWearables?: DBOutfit | undefined; allowScreenPointer?: boolean | undefined; role: string; } export interface SpaceMemberInfo_RolesEntry { key: string; value: boolean; } export interface BackedUpDeskObject { obj: WireObject | undefined; offsetX: number; offsetY: number; } export interface DeskObjects { objects: { [key: string]: BackedUpDeskObject; }; } export interface DeskObjects_ObjectsEntry { key: string; value: BackedUpDeskObject | undefined; } export interface DeskInfoV2 { deskId?: string | undefined; description?: string | undefined; locked?: boolean | undefined; lastDeskObjects?: DeskObjects | undefined; mapId?: string | undefined; } export interface MapAndDesk { mapId: string; deskId: string; } export interface Sound { src: string; volume: number; loop: boolean; maxDistance: number; isPositional?: boolean | undefined; stream?: boolean | undefined; } export interface ObjectTime { _seconds: number; _timezone?: string | undefined; } export interface Space { spaceId: string; x: number; y: number; colored?: boolean | undefined; } export interface NookCoords { coords: WirePoint[]; } export interface AllowedUsers { users: string[]; } export interface RequestUser { name?: string | undefined; } export interface RequestedUsers { users: { [key: string]: RequestUser; }; } export interface RequestedUsers_UsersEntry { key: string; value: RequestUser | undefined; } export interface RecordingInfo { active: boolean; initiatingPlayer?: string | undefined; egressId?: string | undefined; } export interface NookDiff { nookCoords?: NookCoords | undefined; colored?: boolean | undefined; name?: string | undefined; bookable?: boolean | undefined; capacity?: number | undefined; restricted?: boolean | undefined; allowedUsers?: AllowedUsers | undefined; requestedUsers?: RequestedUsers | undefined; isInMeeting?: boolean | undefined; isDesk?: boolean | undefined; recordingInfo?: RecordingInfo | undefined; } export interface WirePoint { x: number; y: number; } export interface SpawnPoint { x: number; y: number; spawnId?: string | undefined; } export interface Portal { x: number; y: number; targetMap?: string | undefined; targetUrl?: string | undefined; targetX?: number | undefined; targetY?: number | undefined; } export interface Announcer { x: number; y: number; } export interface Asset { x: number; y: number; src: string; width?: number | undefined; height?: number | undefined; inFront?: boolean | undefined; } export interface AreaPosition { x1: number; y1: number; x2: number; y2: number; } export interface WireArea { category?: string | undefined; coords: AreaPosition[]; } export interface DBDesk { coords: AreaPosition[]; } export interface MapSetDimensions { mapId: string; width: number; height: number; } export interface MapSetCollisions { mapId: string; x: number; y: number; w: number; h: number; mask: string; } export interface MapSetCollisionsBits { mapId: string; overwrite: boolean; x: number; y: number; w: number; h: number; mask: Uint8Array; } export interface MapSetBackgroundImagePath { mapId: string; backgroundImagePath: string; } export interface MapSetForegroundImagePath { mapId: string; foregroundImagePath: string; delete?: boolean | undefined; } export interface MapSetNooks { mapId: string; nooks: { [key: string]: NookDiff; }; overwrite?: boolean | undefined; } export interface MapSetNooks_NooksEntry { key: string; value: NookDiff | undefined; } export interface MapSetSpawn { mapId: string; spawn: WirePoint | undefined; delete?: boolean | undefined; } export interface MapSetSpawns { mapId: string; spawns: SpawnPoint[]; } export interface MapSetPortals { mapId: string; portals: Portal[]; } export interface MapSetAnnouncer { mapId: string; announcer: Announcer[]; } export interface MapSetAssets { mapId: string; assets: Asset[]; delete?: boolean | undefined; } export interface MapSetObjectsV2 { mapId: string; objects: { [key: string]: WireObject; }; updatesAreOverwrites?: boolean | undefined; } export interface MapSetObjectsV2_ObjectsEntry { key: string; value: WireObject | undefined; } export interface MapSetName { mapId: string; name: string; delete?: boolean | undefined; } export interface MapSetMuteOnEntry { mapId: string; muteOnEntry: boolean; delete?: boolean | undefined; } export interface MapSetUseDrawnBG { mapId: string; useDrawnBG: boolean; delete?: boolean | undefined; } export interface MapSetWalls { mapId: string; walls: { [key: string]: string; }; delete?: boolean | undefined; } export interface MapSetWalls_WallsEntry { key: string; value: string; } export interface MapSetFloors { mapId: string; floors: { [key: string]: string; }; delete?: boolean | undefined; } export interface MapSetFloors_FloorsEntry { key: string; value: string; } export interface MapSetAreas { mapId: string; areas: { [key: string]: WireArea; }; delete?: boolean | undefined; } export interface MapSetAreas_AreasEntry { key: string; value: WireArea | undefined; } export interface MapDeleteObjectByKey { mapId: string; key: string; } export interface MapDeleteObjectById { mapId: string; id: string; } export interface MapSetMiniMapImagePath { mapId: string; miniMapImagePath: string; delete?: boolean | undefined; } export interface MapSetEnabledChats { mapId: string; enabledChats: string[]; delete?: boolean | undefined; } export interface MapSetDescription { mapId: string; description: string; delete?: boolean | undefined; } export interface MapSetDecoration { mapId: string; decoration: string; delete?: boolean | undefined; } export interface MapSetTutorialTasks { mapId: string; tutorialTasks: WireTutorialTasks | undefined; delete?: boolean | undefined; } export interface WireTutorialTasks { groupSetId: string; areas: TutorialTaskMapArea[]; autoStart?: boolean | undefined; } export interface TutorialTaskMapArea { areaId: string; x: number; y: number; height: number; width: number; } export interface MapSetScript { mapId: string; script: string; delete?: boolean | undefined; } export interface Inventory { items: { [key: string]: InventoryItem; }; order: { [key: string]: string; }; } export interface Inventory_ItemsEntry { key: string; value: InventoryItem | undefined; } export interface Inventory_OrderEntry { key: string; value: string; } export interface InventoryItem { count: number; } export interface SpaceItem { name: string; category?: string | undefined; description?: string | undefined; previewUrl: string; meta: { [key: string]: string; }; abilities: { [key: string]: ItemAbility; }; } export interface SpaceItem_MetaEntry { key: string; value: string; } export interface SpaceItem_AbilitiesEntry { key: string; value: ItemAbility | undefined; } export interface ItemAbility { name: string; } export interface MapLocation { map: string; x: number; y: number; } export interface ServerClientBatch { events: ServerClientEvent[]; } export interface ServerClientEvent { event?: { $case: "info"; info: Info; } | { $case: "warn"; warn: Warn; } | { $case: "error"; error: ErrorEvent; } | { $case: "ready"; ready: Ready; } | { $case: "serverHeartbeat"; serverHeartbeat: ServerHeartbeat; } | { $case: "transactionStatus"; transactionStatus: TransactionStatus; } | { $case: "playerMoves"; playerMoves: PlayerMoves; } | { $case: "playerSetsStatus"; playerSetsStatus: PlayerSetsStatus; } | { $case: "playerSpotlights"; playerSpotlights: PlayerSpotlights; } | { $case: "playerRings"; playerRings: PlayerRings; } | { $case: "playerChats"; playerChats: PlayerChats; } | { $case: "playerGhosts"; playerGhosts: PlayerGhosts; } | { $case: "playerEntersWhisper"; playerEntersWhisper: PlayerEntersWhisper; } | { $case: "playerLeavesWhisper"; playerLeavesWhisper: PlayerLeavesWhisper; } | { $case: "playerActivelySpeaks"; playerActivelySpeaks: PlayerActivelySpeaks; } | { $case: "playerSetsName"; playerSetsName: PlayerSetsName; } | { $case: "playerSetsTextStatus"; playerSetsTextStatus: PlayerSetsTextStatus; } | { $case: "playerSetsEmojiStatus"; playerSetsEmojiStatus: PlayerSetsEmojiStatus; } | { $case: "playerSetsAffiliation"; playerSetsAffiliation: PlayerSetsAffiliation; } | { $case: "playerExits"; playerExits: PlayerExits; } | { $case: "playerSetsIsSignedIn"; playerSetsIsSignedIn: PlayerSetsIsSignedIn; } | { $case: "spaceOverwrites"; spaceOverwrites: SpaceOverwrites; } | { $case: "spaceIsClosed"; spaceIsClosed: SpaceIsClosed; } | { $case: "playerEntersPortal"; playerEntersPortal: PlayerEntersPortal; } | { $case: "spaceSetsIdMapping"; spaceSetsIdMapping: SpaceSetsIdMapping; } | { $case: "playerSetsLastActive"; playerSetsLastActive: PlayerSetsLastActive; } | { $case: "playerShootsConfetti"; playerShootsConfetti: PlayerShootsConfetti; } | { $case: "playerSetsEventStatus"; playerSetsEventStatus: PlayerSetsEventStatus; } | { $case: "playerSetsInConversation"; playerSetsInConversation: PlayerSetsInConversation; } | { $case: "playerSetsCurrentArea"; playerSetsCurrentArea: PlayerSetsCurrentArea; } | { $case: "playerSetsImagePointer"; playerSetsImagePointer: PlayerSetsImagePointer; } | { $case: "cookieFound"; cookieFound: CookieFound; } | { $case: "playerEntersWhisperV2"; playerEntersWhisperV2: PlayerEntersWhisperV2; } | { $case: "playerSetsGoKartId"; playerSetsGoKartId: PlayerSetsGoKartId; } | { $case: "mapSetDimensions"; mapSetDimensions: MapSetDimensions; } | { $case: "mapSetBackgroundImagePath"; mapSetBackgroundImagePath: MapSetBackgroundImagePath; } | { $case: "mapSetForegroundImagePath"; mapSetForegroundImagePath: MapSetForegroundImagePath; } | { $case: "mapSetSpawns"; mapSetSpawns: MapSetSpawns; } | { $case: "mapSetPortals"; mapSetPortals: MapSetPortals; } | { $case: "mapSetAnnouncer"; mapSetAnnouncer: MapSetAnnouncer; } | { $case: "mapSetAssets"; mapSetAssets: MapSetAssets; } | { $case: "mapSetName"; mapSetName: MapSetName; } | { $case: "mapSetMuteOnEntry"; mapSetMuteOnEntry: MapSetMuteOnEntry; } | { $case: "mapSetUseDrawnBG"; mapSetUseDrawnBG: MapSetUseDrawnBG; } | { $case: "mapSetWalls"; mapSetWalls: MapSetWalls; } | { $case: "mapSetFloors"; mapSetFloors: MapSetFloors; } | { $case: "mapSetAreas"; mapSetAreas: MapSetAreas; } | { $case: "mapSetSpawn"; mapSetSpawn: MapSetSpawn; } | { $case: "playerSetsIsAlone"; playerSetsIsAlone: PlayerSetsIsAlone; } | { $case: "playerJoins"; playerJoins: PlayerJoins; } | { $case: "mapSetEnabledChats"; mapSetEnabledChats: MapSetEnabledChats; } | { $case: "mapSetDescription"; mapSetDescription: MapSetDescription; } | { $case: "mapSetDecoration"; mapSetDecoration: MapSetDecoration; } | { $case: "mapSetTutorialTasks"; mapSetTutorialTasks: MapSetTutorialTasks; } | { $case: "mapSetMiniMapImagePath"; mapSetMiniMapImagePath: MapSetMiniMapImagePath; } | { $case: "spacePlaysSound"; spacePlaysSound: SpacePlaysSound; } | { $case: "mapSetScript"; mapSetScript: MapSetScript; } | { $case: "playerSetsIsMobile"; playerSetsIsMobile: PlayerSetsIsMobile; } | { $case: "setScreenPointerServer"; setScreenPointerServer: SetScreenPointerServer; } | { $case: "playerSetsEmoteV2"; playerSetsEmoteV2: PlayerSetsEmoteV2; } | { $case: "playerSetsFocusModeEndTime"; playerSetsFocusModeEndTime: PlayerSetsFocusModeEndTime; } | { $case: "spaceSetsSpaceMembers"; spaceSetsSpaceMembers: SpaceSetsSpaceMembers; } | { $case: "spaceSetsSpaceUsers"; spaceSetsSpaceUsers: SpaceSetsSpaceUsers; } | { $case: "customEvent"; customEvent: CustomEvent; } | { $case: "playerBlocks"; playerBlocks: PlayerBlocks; } | { $case: "playerUpdatesFocusModeStatus"; playerUpdatesFocusModeStatus: PlayerUpdatesFocusModeStatus; } | { $case: "playerNotifies"; playerNotifies: PlayerNotifies; } | { $case: "playerSetsItemString"; playerSetsItemString: PlayerSetsItemString; } | { $case: "playerSetsFollowTarget"; playerSetsFollowTarget: PlayerSetsFollowTarget; } | { $case: "playerRequestsToLead"; playerRequestsToLead: PlayerRequestsToLead; } | { $case: "playerSetsManualVideoSrc"; playerSetsManualVideoSrc: PlayerSetsManualVideoSrc; } | { $case: "playerSetsIsNpc"; playerSetsIsNpc: PlayerSetsIsNpc; } | { $case: "playerSetsSubtitle"; playerSetsSubtitle: PlayerSetsSubtitle; } | { $case: "mapCommitsChanges"; mapCommitsChanges: MapCommitsChanges; } | { $case: "mapMoveObject"; mapMoveObject: MapMoveObject; } | { $case: "playerEditsChatMessage"; playerEditsChatMessage: PlayerEditsChatMessage; } | { $case: "fxShakeObject"; fxShakeObject: FXShakeObject; } | { $case: "fxShakeCamera"; fxShakeCamera: FXShakeCamera; } | { $case: "playerSendsCommand"; playerSendsCommand: PlayerSendsCommand; } | { $case: "spaceRegistersCommand"; spaceRegistersCommand: SpaceRegistersCommand; } | { $case: "speakerUpdatesSession"; speakerUpdatesSession: SpeakerUpdatesSession; } | { $case: "playerUpdatesInventory"; playerUpdatesInventory: PlayerUpdatesInventory; } | { $case: "spaceUpdatesItems"; spaceUpdatesItems: SpaceUpdatesItems; } | { $case: "playerSetsVehicleId"; playerSetsVehicleId: PlayerSetsVehicleId; } | { $case: "playerSetsSpeedModifier"; playerSetsSpeedModifier: PlayerSetsSpeedModifier; } | { $case: "playerHighFives"; playerHighFives: PlayerHighFives; } | { $case: "spaceStopsSound"; spaceStopsSound: SpaceStopsSound; } | { $case: "hipToBeSquare"; hipToBeSquare: HipToBeSquare; } | { $case: "playerCrafts"; playerCrafts: PlayerCrafts; } | { $case: "playerTriggersInventoryItem"; playerTriggersInventoryItem: PlayerTriggersInventoryItem; } | { $case: "playerSetsAllowScreenPointer"; playerSetsAllowScreenPointer: PlayerSetsAllowScreenPointer; } | { $case: "precomputedEnterLocation"; precomputedEnterLocation: PrecomputedEnterLocation; } | { $case: "gotRequestMute"; gotRequestMute: GotRequestMute; } | { $case: "playerSetsDeskInfo"; playerSetsDeskInfo: PlayerSetsDeskInfo; } | { $case: "mapSetNooks"; mapSetNooks: MapSetNooks; } | { $case: "dynamicGates"; dynamicGates: DynamicGates; } | { $case: "playerWaves"; playerWaves: PlayerWaves; } | { $case: "playerSetsPronouns"; playerSetsPronouns: PlayerSetsPronouns; } | { $case: "playerSetsTitle"; playerSetsTitle: PlayerSetsTitle; } | { $case: "playerSetsTimezone"; playerSetsTimezone: PlayerSetsTimezone; } | { $case: "playerSetsDescription"; playerSetsDescription: PlayerSetsDescription; } | { $case: "playerSetsPhone"; playerSetsPhone: PlayerSetsPhone; } | { $case: "playerSetsPersonalImageUrl"; playerSetsPersonalImageUrl: PlayerSetsPersonalImageUrl; } | { $case: "playerSetsProfileImageUrl"; playerSetsProfileImageUrl: PlayerSetsProfileImageUrl; } | { $case: "spaceSetsCapacity"; spaceSetsCapacity: SpaceSetsCapacity; } | { $case: "spaceOverCapacityDeniesUser"; spaceOverCapacityDeniesUser: SpaceOverCapacityDeniesUser; } | { $case: "playerSetsAway"; playerSetsAway: PlayerSetsAway; } | { $case: "mapSetCollisionsBits"; mapSetCollisionsBits: MapSetCollisionsBits; } | { $case: "playerSetsCity"; playerSetsCity: PlayerSetsCity; } | { $case: "playerSetsCountry"; playerSetsCountry: PlayerSetsCountry; } | { $case: "playerSetsStartDate"; playerSetsStartDate: PlayerSetsStartDate; } | { $case: "playerStartsRecording"; playerStartsRecording: PlayerStartsRecording; } | { $case: "accessRequestsUpdated"; accessRequestsUpdated: AccessRequestsUpdated; } | { $case: "accessRequestRespondedTo"; accessRequestRespondedTo: AccessRequestRespondedTo; } | { $case: "spaceSetsGuestPassStatuses"; spaceSetsGuestPassStatuses: SpaceSetsGuestPassStatuses; } | { $case: "playerSetsAvailability"; playerSetsAvailability: PlayerSetsAvailability; } | { $case: "subscriptionsUpdated"; subscriptionsUpdated: SubscriptionsUpdated; } | { $case: "spaceRolePermissionOverrideUpdated"; spaceRolePermissionOverrideUpdated: SpaceRolePermissionOverrideUpdated; } | { $case: "playerSetsLastRaisedHand"; playerSetsLastRaisedHand: PlayerSetsLastRaisedHand; } | { $case: "playerSetsCurrentlyEquippedWearables"; playerSetsCurrentlyEquippedWearables: PlayerSetsCurrentlyEquippedWearables; } | { $case: "playerSetsDisplayEmail"; playerSetsDisplayEmail: PlayerSetsDisplayEmail; } | { $case: "mapDeleteObjectByKey"; mapDeleteObjectByKey: MapDeleteObjectByKey; } | { $case: "mapSetObjectsV2"; mapSetObjectsV2: MapSetObjectsV2; } | { $case: "playerInteractsWithObject"; playerInteractsWithObject: PlayerInteractsWithObject; } | { $case: "playerTriggersObject"; playerTriggersObject: PlayerTriggersObject; } | { $case: "chimeSetsUserInfo"; chimeSetsUserInfo: ChimeSetsUserInfo; }; } export interface SubscriptionsUpdated { subscriptions: string[]; } export interface ServerHeartbeat { lastRTT: number; } export interface Info { message: string; } export interface Warn { message: string; } export interface ErrorEvent { message: string; code: number; } export interface Ready { id: string; } export interface TransactionStatus { txnId: number; succeeded: boolean; reason?: string | undefined; } export interface PlayerJoins { encId: number; } export interface GotRequestMute { muterId: string; video: boolean; } export interface PlayerMoves { encId: number; x?: number | undefined; y?: number | undefined; direction?: SpriteDirectionEnum_ENUM | undefined; mapId?: string | undefined; lastInputId: number; } export interface PlayerSetsStatus { encId: number; busy: boolean; } export interface PlayerSetsAvailability { encId: number; status: string; statusUpdatedAt?: string | undefined; statusEndOption?: string | undefined; } export interface PlayerSpotlights { encId: number; spotlightedBy: number; spotlighted: number; } export interface PlayerRings { encId: number; } export interface PlayerSetsImagePointer { encId: number; objectId: string; x: number; y: number; } export interface SetScreenPointerServer { encId: number; screenId: string; x: number; y: number; color: string; } export interface PlayerChats { senderId: string; recipient: string; contents: string; senderName: string; timestamp?: Timestamp | undefined; messageType: string; unixTime: number; id?: string | undefined; roomId?: string | undefined; approved?: boolean | undefined; nookId?: string | undefined; } export interface PlayerWaves { encId: number; targetId: string; isReply: boolean; } export interface Timestamp { seconds: number; nanoseconds: number; } export interface PlayerInteractsWithObject { encId: number; mapId: string; key: string; dataJson?: string | undefined; } export interface PlayerGhosts { encId: number; ghost: number; } export interface PlayerEntersWhisper { encId: number; whisperRecipient: string; whisperId: string; } export interface PlayerEntersWhisperV2 { encId: number; encIdTarget: number; whisperId: string; } export interface PlayerLeavesWhisper { encId: number; } export interface PlayerActivelySpeaks { encId: number; activelySpeaking: number; } export interface PlayerSetsEmoteV2 { encId: number; emote?: string | undefined; count?: number | undefined; } export interface PlayerSetsLastRaisedHand { encId: number; lastRaisedHand: string; } export interface PlayerSetsLastActive { encId: number; lastActive: string; } export interface PlayerSetsName { encId: number; name: string; } export interface PlayerSetsTextStatus { encId: number; textStatus: string; } export interface PlayerSetsPronouns { encId: number; pronouns: string; } export interface PlayerSetsTitle { encId: number; title: string; } export interface PlayerSetsCity { encId: number; city: string; } export interface PlayerSetsCountry { encId: number; country: string; } export interface PlayerSetsStartDate { encId: number; startDate: string; } export interface PlayerSetsTimezone { encId: number; timezone: string; } export interface PlayerSetsPhone { encId: number; phone: string; } export interface PlayerSetsDisplayEmail { encId: number; displayEmail: string; } export interface PlayerSetsDescription { encId: number; description: string; } export interface PlayerSetsProfileImageUrl { encId: number; profileImageUrl: string; } export interface PlayerSetsPersonalImageUrl { encId: number; personalImageUrl: string; } export interface PlayerSetsIsMobile { encId: number; isMobile: boolean; } export interface PlayerSetsEmojiStatus { encId: number; emojiStatus: string; } export interface PlayerSetsAffiliation { encId: number; affiliation: string; } export interface PlayerExits { encId: number; } export interface PlayerSetsCurrentlyEquippedWearables { encId: number; currentlyEquippedWearables: DBOutfit | undefined; } export interface PlayerSetsIsSignedIn { encId: number; isSignedIn: boolean; } export interface SpaceOverwrites { spaceData: string; } export interface DynamicGate { exposure: number; spaces: string[]; refreshOnChange?: boolean | undefined; minimumBuildTimestamp?: number | undefined; } export interface DynamicGates { livekitEnabled: DynamicGate | undefined; livekitSelfhostEnabled?: DynamicGate | undefined; agoraEnabled?: DynamicGate | undefined; chimeEnabled?: DynamicGate | undefined; gatherEnabled?: DynamicGate | undefined; } export interface SpaceSetsSpaceMembers { members: { [key: string]: SpaceMemberInfo; }; } export interface SpaceSetsSpaceMembers_MembersEntry { key: string; value: SpaceMemberInfo | undefined; } export interface WireSpaceUser { role: string; } export interface SpaceSetsSpaceUsers { spaceUsers: { [key: string]: WireSpaceUser; }; } export interface SpaceSetsSpaceUsers_SpaceUsersEntry { key: string; value: WireSpaceUser | undefined; } export interface SpaceIsClosed { } export interface PlayerEntersPortal { targetUrl: string; bypassPrompt?: boolean | undefined; } export interface CookieFound { encId: number; } export interface SpaceSetsIdMapping { uid: string; encId: number; } export interface PlayerShootsConfetti { encId: number; } export interface PlayerSetsEventStatus { encId: number; eventStatus: string; } export interface PlayerSetsInConversation { encId: number; inConversation: boolean; } export interface PlayerSetsCurrentArea { encId: number; currentArea: string; } export interface PlayerSetsGoKartId { encId: number; goKartId: string; } export interface PlayerSetsVehicleId { encId: number; vehicleId: string; action: string; previousVehicleId: string; } export interface PlayerSetsSpeedModifier { encId: number; speedModifier: number; } export interface PlayerSetsIsAlone { encId: number; isAlone: boolean; } export interface SpacePlaysSound { src: string; volume: number; } export interface SpaceStopsSound { src: string; } export interface PlayerSetsFocusModeEndTime { encId: number; focusModeEndTime: string; } export interface PlayerBlocks { blockedBy: string; blocked: boolean; } export interface CustomEvent { name: string; payload: string; } export interface PlayerUpdatesFocusModeStatus { encId: number; isInFocusMode: boolean; } export interface PlayerSetsItemString { encId: number; itemString: string; } export interface PlayerTriggersObject { encId: number; mapId?: string | undefined; key?: string | undefined; } export interface PlayerNotifies { encId: number; notification: string; } export interface PlayerSetsFollowTarget { encId: number; followTarget: string; } export interface PlayerRequestsToLead { encId: number; snapshot: string; } export interface PlayerSetsManualVideoSrc { encId: number; manualVideoSrc: string; } export interface PlayerSetsIsNpc { encId: number; isNpc: boolean; } export interface PlayerSetsSubtitle { encId: number; subtitle: string; } export interface PlayerCrafts { encId: number; inputs: { [key: string]: number; }; } export interface PlayerCrafts_InputsEntry { key: string; value: number; } export interface MapMoveObject { mapId: string; objectId: string; targetX: number; targetY: number; targetXOffset?: number | undefined; targetYOffset?: number | undefined; duration: number; easing?: string | undefined; } export interface PlayerEditsChatMessage { id: string; likes?: number | undefined; replied?: boolean | undefined; reply?: ChatReply | undefined; approved?: boolean | undefined; } export interface FXShakeObject { mapId: string; targetId: string; intensity?: number | undefined; durationMs?: number | undefined; mode?: number | undefined; } export interface FXShakeCamera { intensity?: number | undefined; durationMs?: number | undefined; mapId?: string | undefined; targetUserId?: string | undefined; } export interface PlayerHighFives { encId: number; encIdTarget: number; emote?: string | undefined; } export interface PlayerSendsCommand { encId: number; command: string; } export interface SpaceRegistersCommand { command: string; } export interface PlayerUpdatesInventory { encId: number; items: { [key: string]: InventoryItem; }; order: { [key: string]: string; }; } export interface PlayerUpdatesInventory_ItemsEntry { key: string; value: InventoryItem | undefined; } export interface PlayerUpdatesInventory_OrderEntry { key: string; value: string; } export interface SpaceUpdatesItems { items: { [key: string]: SpaceItem; }; } export interface SpaceUpdatesItems_ItemsEntry { key: string; value: SpaceItem | undefined; } export interface PlayerTriggersInventoryItem { encId: number; itemId: string; abilityId: string; } export interface PlayerSetsAllowScreenPointer { encId: number; allowScreenPointer: boolean; } export interface PrecomputedEnterLocation { enterLocation: MapLocation | undefined; } export interface PlayerSetsDeskInfo { encId: number; deskInfo: DeskInfoV2 | undefined; } export interface SpaceSetsCapacity { capacity: number; } export interface SpaceOverCapacityDeniesUser { userId: string; } export interface PlayerSetsAway { encId: number; away: boolean; } export interface PlayerStartsRecording { encId: number; nookId: string; initializing?: boolean | undefined; } export interface AccessRequest { guestId: string; memberId: string; requestedAtUnixTime: number; guestName: string; guestCurrentlyEquippedWearables?: DBOutfit | undefined; } export interface AccessRequestsUpdated { requests: AccessRequest[]; } export interface AccessRequestRespondedTo { targetId: string; accepted: boolean; location: MapLocation | undefined; } export interface PlayerGuestPassStatus { userId: string; guestPassStatus: string; } export interface SpaceSetsGuestPassStatuses { playerGuestPassStatuses: PlayerGuestPassStatus[]; } export interface SetDeskFromNextAvailableDesk { targetId?: string | undefined; preferredDesk?: MapAndDesk | undefined; desksToIgnore: MapAndDesk[]; } export interface SpaceRolePermissionOverrideUpdated { role: string; permission: string; enabled: boolean; } export interface ChimeSetsUserInfo { resource: string; } export interface ClientServerBatch { actions: ClientServerAction[]; } export interface ClientServerAction { txnId?: number | undefined; action?: { $case: "clientHeartbeat"; clientHeartbeat: ClientHeartbeat; } | { $case: "clientBackupHeartbeat"; clientBackupHeartbeat: ClientBackupHeartbeat; } | { $case: "updateSubscriptions"; updateSubscriptions: UpdateSubscriptions; } | { $case: "move"; move: Move; } | { $case: "setAffiliation"; setAffiliation: SetAffiliation; } | { $case: "setStatus"; setStatus: SetStatus; } | { $case: "spotlight"; spotlight: Spotlight; } | { $case: "ring"; ring: Ring; } | { $case: "ban"; ban: Ban; } | { $case: "kick"; kick: Kick; } | { $case: "setImpassable"; setImpassable: SetImpassable; } | { $case: "chat"; chat: Chat; } | { $case: "interact"; interact: Deprecated; } | { $case: "enterWhisper"; enterWhisper: EnterWhisper; } | { $case: "leaveWhisper"; leaveWhisper: LeaveWhisper; } | { $case: "setEmojiStatus"; setEmojiStatus: SetEmojiStatus; } | { $case: "activelySpeaking"; activelySpeaking: ActivelySpeaking; } | { $case: "setName"; setName: SetName; } | { $case: "setTextStatus"; setTextStatus: SetTextStatus; } | { $case: "teleport"; teleport: Teleport; } | { $case: "exit"; exit: Exit; } | { $case: "enter"; enter: Enter; } | { $case: "setWorkCondition"; setWorkCondition: Deprecated; } | { $case: "respawn"; respawn: Respawn; } | { $case: "spawn"; spawn: Spawn; } | { $case: "ghost"; ghost: Ghost; } | { $case: "init"; init: Init; } | { $case: "setOutfitString"; setOutfitString: Deprecated; } | { $case: "shootConfetti"; shootConfetti: ShootConfetti; } | { $case: "setEventStatus"; setEventStatus: SetEventStatus; } | { $case: "setInConversation"; setInConversation: SetInConversation; } | { $case: "setCurrentDesk"; setCurrentDesk: Deprecated; } | { $case: "setCurrentArea"; setCurrentArea: SetCurrentArea; } | { $case: "setImagePointer"; setImagePointer: SetImagePointer; } | { $case: "setGoKartId"; setGoKartId: Deprecated; } | { $case: "mapSetDimensions"; mapSetDimensions: MapSetDimensions; } | { $case: "mapSetCollisions"; mapSetCollisions: MapSetCollisions; } | { $case: "mapSetBackgroundImagePath"; mapSetBackgroundImagePath: MapSetBackgroundImagePath; } | { $case: "mapSetForegroundImagePath"; mapSetForegroundImagePath: MapSetForegroundImagePath; } | { $case: "mapSetSprites"; mapSetSprites: Deprecated; } | { $case: "mapSetSpawns"; mapSetSpawns: MapSetSpawns; } | { $case: "mapSetSpaces"; mapSetSpaces: Deprecated; } | { $case: "mapSetPortals"; mapSetPortals: MapSetPortals; } | { $case: "mapSetAnnouncer"; mapSetAnnouncer: MapSetAnnouncer; } | { $case: "mapSetAssets"; mapSetAssets: MapSetAssets; } | { $case: "mapSetObjects"; mapSetObjects: Deprecated; } | { $case: "mapSetName"; mapSetName: MapSetName; } | { $case: "mapSetMuteOnEntry"; mapSetMuteOnEntry: MapSetMuteOnEntry; } | { $case: "mapSetUseDrawnBG"; mapSetUseDrawnBG: MapSetUseDrawnBG; } | { $case: "mapSetWalls"; mapSetWalls: MapSetWalls; } | { $case: "mapSetFloors"; mapSetFloors: MapSetFloors; } | { $case: "mapSetAreas"; mapSetAreas: MapSetAreas; } | { $case: "mapAddObject"; mapAddObject: MapAddObject; } | { $case: "mapDeleteObject"; mapDeleteObject: Deprecated; } | { $case: "mapSetSpawn"; mapSetSpawn: MapSetSpawn; } | { $case: "setIsAlone"; setIsAlone: SetIsAlone; } | { $case: "mapSetMiniMapImagePath"; mapSetMiniMapImagePath: MapSetMiniMapImagePath; } | { $case: "mapSetEnabledChats"; mapSetEnabledChats: MapSetEnabledChats; } | { $case: "mapSetDescription"; mapSetDescription: MapSetDescription; } | { $case: "mapSetDecoration"; mapSetDecoration: MapSetDecoration; } | { $case: "mapSetTutorialTasks"; mapSetTutorialTasks: MapSetTutorialTasks; } | { $case: "playSound"; playSound: PlaySound; } | { $case: "mapSetScript"; mapSetScript: MapSetScript; } | { $case: "setIsMobile"; setIsMobile: SetIsMobile; } | { $case: "setScreenPointer"; setScreenPointer: SetScreenPointer; } | { $case: "setEmoteV2"; setEmoteV2: SetEmoteV2; } | { $case: "setFocusModeEndTime"; setFocusModeEndTime: SetFocusModeEndTime; } | { $case: "mapDeleteObjectById"; mapDeleteObjectById: MapDeleteObjectById; } | { $case: "customAction"; customAction: CustomAction; } | { $case: "block"; block: Block; } | { $case: "setItemString"; setItemString: SetItemString; } | { $case: "triggerItem"; triggerItem: Deprecated; } | { $case: "notify"; notify: Notify; } | { $case: "setFollowTarget"; setFollowTarget: SetFollowTarget; } | { $case: "requestToLead"; requestToLead: RequestToLead; } | { $case: "enterPortal"; enterPortal: EnterPortal; } | { $case: "setManualVideoSrc"; setManualVideoSrc: SetManualVideoSrc; } | { $case: "setSubtitle"; setSubtitle: SetSubtitle; } | { $case: "playerUpdatesSession"; playerUpdatesSession: Deprecated; } | { $case: "mapMoveObject"; mapMoveObject: MapMoveObject; } | { $case: "chatMessageUpdated"; chatMessageUpdated: ChatMessageUpdated; } | { $case: "fxShakeObject"; fxShakeObject: FXShakeObject; } | { $case: "fxShakeCamera"; fxShakeCamera: FXShakeCamera; } | { $case: "registerCommand"; registerCommand: RegisterCommand; } | { $case: "sendCommand"; sendCommand: SendCommand; } | { $case: "speakerUpdatesSession"; speakerUpdatesSession: SpeakerUpdatesSession; } | { $case: "addInventoryItem"; addInventoryItem: AddInventoryItem; } | { $case: "removeInventoryItem"; removeInventoryItem: RemoveInventoryItem; } | { $case: "setVehicleId"; setVehicleId: SetVehicleId; } | { $case: "setSpeedModifier"; setSpeedModifier: SetSpeedModifier; } | { $case: "highFive"; highFive: HighFive; } | { $case: "updateSpaceItems"; updateSpaceItems: SpaceUpdatesItems; } | { $case: "stopSound"; stopSound: StopSound; } | { $case: "hipToBeSquare"; hipToBeSquare: HipToBeSquare; } | { $case: "craft"; craft: Craft; } | { $case: "triggerInventoryItem"; triggerInventoryItem: TriggerInventoryItem; } | { $case: "setAllowScreenPointer"; setAllowScreenPointer: SetAllowScreenPointer; } | { $case: "precomputeEnter"; precomputeEnter: PrecomputeEnter; } | { $case: "requestMute"; requestMute: RequestMute; } | { $case: "setDeskInfo"; setDeskInfo: SetDeskInfo; } | { $case: "mapSetNooks"; mapSetNooks: MapSetNooks; } | { $case: "requestToJoinNook"; requestToJoinNook: RequestToJoinNook; } | { $case: "updateNookPermission"; updateNookPermission: UpdateNookPermission; } | { $case: "wave"; wave: Wave; } | { $case: "setPronouns"; setPronouns: SetPronouns; } | { $case: "setTitle"; setTitle: SetTitle; } | { $case: "setTimezone"; setTimezone: SetTimezone; } | { $case: "setPhone"; setPhone: SetPhone; } | { $case: "setDescription"; setDescription: SetDescription; } | { $case: "setProfileImageUrl"; setProfileImageUrl: SetProfileImageUrl; } | { $case: "setPersonalImageUrl"; setPersonalImageUrl: SetPersonalImageUrl; } | { $case: "setAway"; setAway: SetAway; } | { $case: "setCity"; setCity: SetCity; } | { $case: "setCountry"; setCountry: SetCountry; } | { $case: "setStartDate"; setStartDate: SetStartDate; } | { $case: "startRecording"; startRecording: StartRecording; } | { $case: "requestAccessViaCheckIn"; requestAccessViaCheckIn: RequestAccessViaCheckIn; } | { $case: "respondToAccessRequest"; respondToAccessRequest: RespondToAccessRequest; } | { $case: "setAvailability"; setAvailability: SetAvailability; } | { $case: "respawnAtDesk"; respawnAtDesk: RespawnAtDesk; } | { $case: "setDeskFromNextAvailableDesk"; setDeskFromNextAvailableDesk: SetDeskFromNextAvailableDesk; } | { $case: "setSpaceRolePermissionOverride"; setSpaceRolePermissionOverride: SetSpaceRolePermissionOverride; } | { $case: "setCurrentlyEquippedWearables"; setCurrentlyEquippedWearables: SetCurrentlyEquippedWearables; } | { $case: "setDisplayEmail"; setDisplayEmail: SetDisplayEmail; } | { $case: "mapDeleteObjectByKey"; mapDeleteObjectByKey: MapDeleteObjectByKey; } | { $case: "mapUpdateObjects"; mapUpdateObjects: MapUpdateObjects; } | { $case: "interactWithObject"; interactWithObject: InteractWithObject; } | { $case: "triggerObject"; triggerObject: TriggerObject; } | { $case: "joinChimeMeeting"; joinChimeMeeting: JoinChimeMeeting; }; } export interface ClientHeartbeat { } export interface ClientBackupHeartbeat { } export interface UpdateSubscriptions { subscriptions: { [key: string]: boolean; }; mapUpdateIds: { [key: string]: number; }; } export interface UpdateSubscriptions_SubscriptionsEntry { key: string; value: boolean; } export interface UpdateSubscriptions_MapUpdateIdsEntry { key: string; value: number; } export interface Move { dir: MoveDirectionEnum_ENUM; stopped: boolean; inputId: number; targetId?: string | undefined; } export interface RequestMute { target: string; video: boolean; } export interface SetAffiliation { affiliation: string; targetId?: string | undefined; } export interface SetStatus { status: boolean; targetId?: string | undefined; } export interface SetAvailability { availability: string; endOption?: string | undefined; } export interface SetCurrentlyEquippedWearables { currentlyEquippedWearables: DBOutfit | undefined; targetId?: string | undefined; } export interface Spotlight { spotlightedUser: string; isSpotlighted: boolean; } export interface Ring { user: string; } export interface SetImagePointer { objectId: string; x: number; y: number; } export interface SetScreenPointer { screenId: string; x: number; y: number; } export interface Ban { user: string; } export interface Kick { user: string; } export interface Block { blockedUserId: string; blocked: boolean; } export interface SetImpassable { mapId: string; x: number; y: number; impassable: boolean; } export interface Chat { chatRecipient: string; contents: string; localPlayerIds: string[]; mapId: string; id?: string | undefined; nookId?: string | undefined; } export interface Notify { notification: string; } export interface InteractWithObject { mapId: string; key: string; dataJson?: string | undefined; } export interface ActivelySpeaking { activelySpeaking: boolean; } export interface EnterWhisper { recipientId: string; dir: MoveDirectionEnum_ENUM; } export interface LeaveWhisper { } export interface Ghost { ghost: number; targetId?: string | undefined; } export interface SetEmoteV2 { emote?: string | undefined; targetId?: string | undefined; count?: number | undefined; } export interface SetName { name: string; targetId?: string | undefined; } export interface SetTextStatus { textStatus: string; targetId?: string | undefined; } export interface SetPronouns { pronouns: string; targetId?: string | undefined; } export interface SetTitle { title: string; targetId?: string | undefined; } export interface SetCity { city: string; targetId?: string | undefined; } export interface SetCountry { country: string; targetId?: string | undefined; } export interface SetStartDate { startDate: string; targetId?: string | undefined; } export interface SetTimezone { timezone: string; targetId?: string | undefined; } export interface SetPhone { phone: string; targetId?: string | undefined; } export interface SetDisplayEmail { displayEmail: string; targetId?: string | undefined; } export interface SetDescription { description: string; targetId?: string | undefined; } export interface SetProfileImageUrl { profileImageUrl: string; targetId?: string | undefined; } export interface SetPersonalImageUrl { personalImageUrl: string; targetId?: string | undefined; } export interface Exit { } export interface Enter { info?: PlayerInitInfo | undefined; spawnToken?: string | undefined; targetId?: string | undefined; } export interface PrecomputeEnter { enterLocation?: MapLocation | undefined; spawnToken?: string | undefined; } export interface SetEmojiStatus { emojiStatus: string; targetId?: string | undefined; } export interface Teleport { mapId: string; x: number; y: number; targetId?: string | undefined; direction?: SpriteDirectionEnum_ENUM | undefined; } export interface Spawn { spawnToken: string; } export interface Respawn { } export interface RespawnAtDesk { } export interface RequestToJoinNook { nookId: string; mapId: string; name?: string | undefined; } export interface UpdateNookPermission { playerId: string; nookId: string; granted: boolean; } export interface Init { spaceId: string; auth?: { $case: "token"; token: string; } | { $case: "apiKey"; apiKey: string; }; } export interface MapAddObject { mapId: string; object: WireObject | undefined; } export interface MapUpdateObjects { mapId: string; objects: { [key: string]: WireObject; }; updatesAreOverwrites?: boolean | undefined; } export interface MapUpdateObjects_ObjectsEntry { key: string; value: WireObject | undefined; } export interface ShootConfetti { targetId?: string | undefined; } export interface SetEventStatus { eventStatus: string; targetId?: string | undefined; } export interface SetInConversation { inConversation: boolean; targetId?: string | undefined; } export interface SetCurrentArea { currentArea: string; targetId?: string | undefined; } export interface SetVehicleId { vehicleId: string; targetId?: string | undefined; action?: string | undefined; } export interface SetSpeedModifier { speedModifier: number; targetId?: string | undefined; } export interface SetIsAlone { isAlone: boolean; targetId?: string | undefined; } export interface SetIsMobile { isMobile: boolean; } export interface PlaySound { src: string; volume: number; targetId?: string | undefined; } export interface StopSound { src: string; targetId?: string | undefined; } export interface SetFocusModeEndTime { focusModeEndTime: string; targetId?: string | undefined; } export interface SetItemString { itemString: string; targetId?: string | undefined; } export interface TriggerObject { mapId?: string | undefined; key?: string | undefined; } export interface CustomAction { name: string; payload: string; recipients: string[]; sendToAll?: boolean | undefined; } export interface SetFollowTarget { followTarget: string; targetId?: string | undefined; } export interface RequestToLead { target: string; snapshot: string; } export interface EnterPortal { targetUrl: string; bypassPrompt?: boolean | undefined; targetId?: string | undefined; } export interface SetManualVideoSrc { manualVideoSrc: string; targetId?: string | undefined; } export interface SetSubtitle { subtitle: string; targetId?: string | undefined; } export interface MapCommitsChanges { mapId: string; updateId: number; } export interface SpeakerUpdatesSession { sessionId: string; customizeRoomEnabled?: boolean | undefined; chatEnabled?: boolean | undefined; qaEnabled?: boolean | undefined; approveQuestionsEnabled?: boolean | undefined; massMuteEnabled?: boolean | undefined; } export interface ChatReply { senderId: string; senderName: string; contents: string; } export interface ChatMessageUpdated { id: string; } export interface SendCommand { command: string; targetId?: string | undefined; } export interface RegisterCommand { command: string; } export interface Craft { inputs: { [key: string]: number; }; } export interface Craft_InputsEntry { key: string; value: number; } export interface HighFive { targetId: string; emote?: string | undefined; } export interface AddInventoryItem { itemId: string; delta: number; targetId: string; } export interface RemoveInventoryItem { itemId: string; delta: number; targetId?: string | undefined; } export interface HipToBeSquare { data: string; } export interface TriggerInventoryItem { itemId: string; abilityId: string; } export interface SetAllowScreenPointer { allowScreenPointer: boolean; } export interface SetDeskInfo { deskInfo: DeskInfoV2 | undefined; targetId?: string | undefined; } export interface Wave { user: string; isReply: boolean; } export interface SetAway { away: boolean; targetId?: string | undefined; } export interface StartRecording { nookId: string; initializing?: boolean | undefined; } export interface RequestAccessViaCheckIn { userId: string; canceled: boolean; name?: string | undefined; currentlyEquippedWearables?: DBOutfit | undefined; } export interface RespondToAccessRequest { userId: string; accepted: boolean; locationType?: RespondToAccessRequest_LocationTypeEnum | undefined; } export declare enum RespondToAccessRequest_LocationTypeEnum { MyLocation = 0, DefaultSpawn = 1 } export interface SetSpaceRolePermissionOverride { role: string; permission: string; enabled: boolean; } export interface JoinChimeMeeting { mediaRegion?: string | undefined; } export declare const Deprecated: { encode(_: Deprecated, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Deprecated; }; export declare const SpriteDirectionEnum: { encode(_: SpriteDirectionEnum, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpriteDirectionEnum; }; export declare const MoveDirectionEnum: { encode(_: MoveDirectionEnum, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MoveDirectionEnum; }; export declare const InteractionEnum: { encode(_: InteractionEnum, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): InteractionEnum; }; export declare const PlayerInitInfo: { encode(message: PlayerInitInfo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerInitInfo; }; export declare const DBOutfit: { encode(message: DBOutfit, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DBOutfit; }; export declare const WireObjectSpritesheetFraming: { encode(message: WireObjectSpritesheetFraming, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireObjectSpritesheetFraming; }; export declare const WireObjectSpriteAnimConfig: { encode(message: WireObjectSpriteAnimConfig, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireObjectSpriteAnimConfig; }; export declare const WireObjectSpritesheet: { encode(message: WireObjectSpritesheet, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireObjectSpritesheet; }; export declare const WireObjectSpritesheet_AnimationsEntry: { encode(message: WireObjectSpritesheet_AnimationsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireObjectSpritesheet_AnimationsEntry; }; export declare const WireObject: { encode(message: WireObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireObject; }; export declare const SpaceMemberInfo: { encode(message: SpaceMemberInfo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceMemberInfo; }; export declare const SpaceMemberInfo_RolesEntry: { encode(message: SpaceMemberInfo_RolesEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceMemberInfo_RolesEntry; }; export declare const BackedUpDeskObject: { encode(message: BackedUpDeskObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): BackedUpDeskObject; }; export declare const DeskObjects: { encode(message: DeskObjects, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DeskObjects; }; export declare const DeskObjects_ObjectsEntry: { encode(message: DeskObjects_ObjectsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DeskObjects_ObjectsEntry; }; export declare const DeskInfoV2: { encode(message: DeskInfoV2, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DeskInfoV2; }; export declare const MapAndDesk: { encode(message: MapAndDesk, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapAndDesk; }; export declare const Sound: { encode(message: Sound, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Sound; }; export declare const ObjectTime: { encode(message: ObjectTime, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ObjectTime; }; export declare const Space: { encode(message: Space, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Space; }; export declare const NookCoords: { encode(message: NookCoords, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): NookCoords; }; export declare const AllowedUsers: { encode(message: AllowedUsers, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): AllowedUsers; }; export declare const RequestUser: { encode(message: RequestUser, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestUser; }; export declare const RequestedUsers: { encode(message: RequestedUsers, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestedUsers; }; export declare const RequestedUsers_UsersEntry: { encode(message: RequestedUsers_UsersEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestedUsers_UsersEntry; }; export declare const RecordingInfo: { encode(message: RecordingInfo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RecordingInfo; }; export declare const NookDiff: { encode(message: NookDiff, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): NookDiff; }; export declare const WirePoint: { encode(message: WirePoint, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WirePoint; }; export declare const SpawnPoint: { encode(message: SpawnPoint, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpawnPoint; }; export declare const Portal: { encode(message: Portal, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Portal; }; export declare const Announcer: { encode(message: Announcer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Announcer; }; export declare const Asset: { encode(message: Asset, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Asset; }; export declare const AreaPosition: { encode(message: AreaPosition, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): AreaPosition; }; export declare const WireArea: { encode(message: WireArea, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireArea; }; export declare const DBDesk: { encode(message: DBDesk, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DBDesk; }; export declare const MapSetDimensions: { encode(message: MapSetDimensions, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetDimensions; }; export declare const MapSetCollisions: { encode(message: MapSetCollisions, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetCollisions; }; export declare const MapSetCollisionsBits: { encode(message: MapSetCollisionsBits, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetCollisionsBits; }; export declare const MapSetBackgroundImagePath: { encode(message: MapSetBackgroundImagePath, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetBackgroundImagePath; }; export declare const MapSetForegroundImagePath: { encode(message: MapSetForegroundImagePath, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetForegroundImagePath; }; export declare const MapSetNooks: { encode(message: MapSetNooks, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetNooks; }; export declare const MapSetNooks_NooksEntry: { encode(message: MapSetNooks_NooksEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetNooks_NooksEntry; }; export declare const MapSetSpawn: { encode(message: MapSetSpawn, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetSpawn; }; export declare const MapSetSpawns: { encode(message: MapSetSpawns, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetSpawns; }; export declare const MapSetPortals: { encode(message: MapSetPortals, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetPortals; }; export declare const MapSetAnnouncer: { encode(message: MapSetAnnouncer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetAnnouncer; }; export declare const MapSetAssets: { encode(message: MapSetAssets, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetAssets; }; export declare const MapSetObjectsV2: { encode(message: MapSetObjectsV2, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetObjectsV2; }; export declare const MapSetObjectsV2_ObjectsEntry: { encode(message: MapSetObjectsV2_ObjectsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetObjectsV2_ObjectsEntry; }; export declare const MapSetName: { encode(message: MapSetName, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetName; }; export declare const MapSetMuteOnEntry: { encode(message: MapSetMuteOnEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetMuteOnEntry; }; export declare const MapSetUseDrawnBG: { encode(message: MapSetUseDrawnBG, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetUseDrawnBG; }; export declare const MapSetWalls: { encode(message: MapSetWalls, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetWalls; }; export declare const MapSetWalls_WallsEntry: { encode(message: MapSetWalls_WallsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetWalls_WallsEntry; }; export declare const MapSetFloors: { encode(message: MapSetFloors, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetFloors; }; export declare const MapSetFloors_FloorsEntry: { encode(message: MapSetFloors_FloorsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetFloors_FloorsEntry; }; export declare const MapSetAreas: { encode(message: MapSetAreas, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetAreas; }; export declare const MapSetAreas_AreasEntry: { encode(message: MapSetAreas_AreasEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetAreas_AreasEntry; }; export declare const MapDeleteObjectByKey: { encode(message: MapDeleteObjectByKey, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapDeleteObjectByKey; }; export declare const MapDeleteObjectById: { encode(message: MapDeleteObjectById, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapDeleteObjectById; }; export declare const MapSetMiniMapImagePath: { encode(message: MapSetMiniMapImagePath, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetMiniMapImagePath; }; export declare const MapSetEnabledChats: { encode(message: MapSetEnabledChats, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetEnabledChats; }; export declare const MapSetDescription: { encode(message: MapSetDescription, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetDescription; }; export declare const MapSetDecoration: { encode(message: MapSetDecoration, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetDecoration; }; export declare const MapSetTutorialTasks: { encode(message: MapSetTutorialTasks, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetTutorialTasks; }; export declare const WireTutorialTasks: { encode(message: WireTutorialTasks, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireTutorialTasks; }; export declare const TutorialTaskMapArea: { encode(message: TutorialTaskMapArea, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): TutorialTaskMapArea; }; export declare const MapSetScript: { encode(message: MapSetScript, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapSetScript; }; export declare const Inventory: { encode(message: Inventory, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Inventory; }; export declare const Inventory_ItemsEntry: { encode(message: Inventory_ItemsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Inventory_ItemsEntry; }; export declare const Inventory_OrderEntry: { encode(message: Inventory_OrderEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Inventory_OrderEntry; }; export declare const InventoryItem: { encode(message: InventoryItem, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): InventoryItem; }; export declare const SpaceItem: { encode(message: SpaceItem, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceItem; }; export declare const SpaceItem_MetaEntry: { encode(message: SpaceItem_MetaEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceItem_MetaEntry; }; export declare const SpaceItem_AbilitiesEntry: { encode(message: SpaceItem_AbilitiesEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceItem_AbilitiesEntry; }; export declare const ItemAbility: { encode(message: ItemAbility, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ItemAbility; }; export declare const MapLocation: { encode(message: MapLocation, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapLocation; }; export declare const ServerClientBatch: { encode(message: ServerClientBatch, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ServerClientBatch; }; export declare const ServerClientEvent: { encode(message: ServerClientEvent, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ServerClientEvent; }; export declare const SubscriptionsUpdated: { encode(message: SubscriptionsUpdated, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SubscriptionsUpdated; }; export declare const ServerHeartbeat: { encode(message: ServerHeartbeat, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ServerHeartbeat; }; export declare const Info: { encode(message: Info, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Info; }; export declare const Warn: { encode(message: Warn, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Warn; }; export declare const ErrorEvent: { encode(message: ErrorEvent, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ErrorEvent; }; export declare const Ready: { encode(message: Ready, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Ready; }; export declare const TransactionStatus: { encode(message: TransactionStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): TransactionStatus; }; export declare const PlayerJoins: { encode(message: PlayerJoins, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerJoins; }; export declare const GotRequestMute: { encode(message: GotRequestMute, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): GotRequestMute; }; export declare const PlayerMoves: { encode(message: PlayerMoves, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerMoves; }; export declare const PlayerSetsStatus: { encode(message: PlayerSetsStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsStatus; }; export declare const PlayerSetsAvailability: { encode(message: PlayerSetsAvailability, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsAvailability; }; export declare const PlayerSpotlights: { encode(message: PlayerSpotlights, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSpotlights; }; export declare const PlayerRings: { encode(message: PlayerRings, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerRings; }; export declare const PlayerSetsImagePointer: { encode(message: PlayerSetsImagePointer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsImagePointer; }; export declare const SetScreenPointerServer: { encode(message: SetScreenPointerServer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetScreenPointerServer; }; export declare const PlayerChats: { encode(message: PlayerChats, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerChats; }; export declare const PlayerWaves: { encode(message: PlayerWaves, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerWaves; }; export declare const Timestamp: { encode(message: Timestamp, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Timestamp; }; export declare const PlayerInteractsWithObject: { encode(message: PlayerInteractsWithObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerInteractsWithObject; }; export declare const PlayerGhosts: { encode(message: PlayerGhosts, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerGhosts; }; export declare const PlayerEntersWhisper: { encode(message: PlayerEntersWhisper, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerEntersWhisper; }; export declare const PlayerEntersWhisperV2: { encode(message: PlayerEntersWhisperV2, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerEntersWhisperV2; }; export declare const PlayerLeavesWhisper: { encode(message: PlayerLeavesWhisper, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerLeavesWhisper; }; export declare const PlayerActivelySpeaks: { encode(message: PlayerActivelySpeaks, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerActivelySpeaks; }; export declare const PlayerSetsEmoteV2: { encode(message: PlayerSetsEmoteV2, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsEmoteV2; }; export declare const PlayerSetsLastRaisedHand: { encode(message: PlayerSetsLastRaisedHand, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsLastRaisedHand; }; export declare const PlayerSetsLastActive: { encode(message: PlayerSetsLastActive, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsLastActive; }; export declare const PlayerSetsName: { encode(message: PlayerSetsName, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsName; }; export declare const PlayerSetsTextStatus: { encode(message: PlayerSetsTextStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsTextStatus; }; export declare const PlayerSetsPronouns: { encode(message: PlayerSetsPronouns, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsPronouns; }; export declare const PlayerSetsTitle: { encode(message: PlayerSetsTitle, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsTitle; }; export declare const PlayerSetsCity: { encode(message: PlayerSetsCity, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsCity; }; export declare const PlayerSetsCountry: { encode(message: PlayerSetsCountry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsCountry; }; export declare const PlayerSetsStartDate: { encode(message: PlayerSetsStartDate, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsStartDate; }; export declare const PlayerSetsTimezone: { encode(message: PlayerSetsTimezone, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsTimezone; }; export declare const PlayerSetsPhone: { encode(message: PlayerSetsPhone, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsPhone; }; export declare const PlayerSetsDisplayEmail: { encode(message: PlayerSetsDisplayEmail, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsDisplayEmail; }; export declare const PlayerSetsDescription: { encode(message: PlayerSetsDescription, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsDescription; }; export declare const PlayerSetsProfileImageUrl: { encode(message: PlayerSetsProfileImageUrl, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsProfileImageUrl; }; export declare const PlayerSetsPersonalImageUrl: { encode(message: PlayerSetsPersonalImageUrl, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsPersonalImageUrl; }; export declare const PlayerSetsIsMobile: { encode(message: PlayerSetsIsMobile, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsIsMobile; }; export declare const PlayerSetsEmojiStatus: { encode(message: PlayerSetsEmojiStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsEmojiStatus; }; export declare const PlayerSetsAffiliation: { encode(message: PlayerSetsAffiliation, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsAffiliation; }; export declare const PlayerExits: { encode(message: PlayerExits, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerExits; }; export declare const PlayerSetsCurrentlyEquippedWearables: { encode(message: PlayerSetsCurrentlyEquippedWearables, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsCurrentlyEquippedWearables; }; export declare const PlayerSetsIsSignedIn: { encode(message: PlayerSetsIsSignedIn, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsIsSignedIn; }; export declare const SpaceOverwrites: { encode(message: SpaceOverwrites, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceOverwrites; }; export declare const DynamicGate: { encode(message: DynamicGate, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DynamicGate; }; export declare const DynamicGates: { encode(message: DynamicGates, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): DynamicGates; }; export declare const SpaceSetsSpaceMembers: { encode(message: SpaceSetsSpaceMembers, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsSpaceMembers; }; export declare const SpaceSetsSpaceMembers_MembersEntry: { encode(message: SpaceSetsSpaceMembers_MembersEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsSpaceMembers_MembersEntry; }; export declare const WireSpaceUser: { encode(message: WireSpaceUser, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WireSpaceUser; }; export declare const SpaceSetsSpaceUsers: { encode(message: SpaceSetsSpaceUsers, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsSpaceUsers; }; export declare const SpaceSetsSpaceUsers_SpaceUsersEntry: { encode(message: SpaceSetsSpaceUsers_SpaceUsersEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsSpaceUsers_SpaceUsersEntry; }; export declare const SpaceIsClosed: { encode(_: SpaceIsClosed, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceIsClosed; }; export declare const PlayerEntersPortal: { encode(message: PlayerEntersPortal, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerEntersPortal; }; export declare const CookieFound: { encode(message: CookieFound, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): CookieFound; }; export declare const SpaceSetsIdMapping: { encode(message: SpaceSetsIdMapping, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsIdMapping; }; export declare const PlayerShootsConfetti: { encode(message: PlayerShootsConfetti, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerShootsConfetti; }; export declare const PlayerSetsEventStatus: { encode(message: PlayerSetsEventStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsEventStatus; }; export declare const PlayerSetsInConversation: { encode(message: PlayerSetsInConversation, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsInConversation; }; export declare const PlayerSetsCurrentArea: { encode(message: PlayerSetsCurrentArea, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsCurrentArea; }; export declare const PlayerSetsGoKartId: { encode(message: PlayerSetsGoKartId, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsGoKartId; }; export declare const PlayerSetsVehicleId: { encode(message: PlayerSetsVehicleId, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsVehicleId; }; export declare const PlayerSetsSpeedModifier: { encode(message: PlayerSetsSpeedModifier, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsSpeedModifier; }; export declare const PlayerSetsIsAlone: { encode(message: PlayerSetsIsAlone, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsIsAlone; }; export declare const SpacePlaysSound: { encode(message: SpacePlaysSound, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpacePlaysSound; }; export declare const SpaceStopsSound: { encode(message: SpaceStopsSound, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceStopsSound; }; export declare const PlayerSetsFocusModeEndTime: { encode(message: PlayerSetsFocusModeEndTime, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsFocusModeEndTime; }; export declare const PlayerBlocks: { encode(message: PlayerBlocks, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerBlocks; }; export declare const CustomEvent: { encode(message: CustomEvent, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): CustomEvent; }; export declare const PlayerUpdatesFocusModeStatus: { encode(message: PlayerUpdatesFocusModeStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerUpdatesFocusModeStatus; }; export declare const PlayerSetsItemString: { encode(message: PlayerSetsItemString, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsItemString; }; export declare const PlayerTriggersObject: { encode(message: PlayerTriggersObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerTriggersObject; }; export declare const PlayerNotifies: { encode(message: PlayerNotifies, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerNotifies; }; export declare const PlayerSetsFollowTarget: { encode(message: PlayerSetsFollowTarget, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsFollowTarget; }; export declare const PlayerRequestsToLead: { encode(message: PlayerRequestsToLead, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerRequestsToLead; }; export declare const PlayerSetsManualVideoSrc: { encode(message: PlayerSetsManualVideoSrc, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsManualVideoSrc; }; export declare const PlayerSetsIsNpc: { encode(message: PlayerSetsIsNpc, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsIsNpc; }; export declare const PlayerSetsSubtitle: { encode(message: PlayerSetsSubtitle, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsSubtitle; }; export declare const PlayerCrafts: { encode(message: PlayerCrafts, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerCrafts; }; export declare const PlayerCrafts_InputsEntry: { encode(message: PlayerCrafts_InputsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerCrafts_InputsEntry; }; export declare const MapMoveObject: { encode(message: MapMoveObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapMoveObject; }; export declare const PlayerEditsChatMessage: { encode(message: PlayerEditsChatMessage, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerEditsChatMessage; }; export declare const FXShakeObject: { encode(message: FXShakeObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): FXShakeObject; }; export declare const FXShakeCamera: { encode(message: FXShakeCamera, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): FXShakeCamera; }; export declare const PlayerHighFives: { encode(message: PlayerHighFives, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerHighFives; }; export declare const PlayerSendsCommand: { encode(message: PlayerSendsCommand, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSendsCommand; }; export declare const SpaceRegistersCommand: { encode(message: SpaceRegistersCommand, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceRegistersCommand; }; export declare const PlayerUpdatesInventory: { encode(message: PlayerUpdatesInventory, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerUpdatesInventory; }; export declare const PlayerUpdatesInventory_ItemsEntry: { encode(message: PlayerUpdatesInventory_ItemsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerUpdatesInventory_ItemsEntry; }; export declare const PlayerUpdatesInventory_OrderEntry: { encode(message: PlayerUpdatesInventory_OrderEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerUpdatesInventory_OrderEntry; }; export declare const SpaceUpdatesItems: { encode(message: SpaceUpdatesItems, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceUpdatesItems; }; export declare const SpaceUpdatesItems_ItemsEntry: { encode(message: SpaceUpdatesItems_ItemsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceUpdatesItems_ItemsEntry; }; export declare const PlayerTriggersInventoryItem: { encode(message: PlayerTriggersInventoryItem, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerTriggersInventoryItem; }; export declare const PlayerSetsAllowScreenPointer: { encode(message: PlayerSetsAllowScreenPointer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsAllowScreenPointer; }; export declare const PrecomputedEnterLocation: { encode(message: PrecomputedEnterLocation, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PrecomputedEnterLocation; }; export declare const PlayerSetsDeskInfo: { encode(message: PlayerSetsDeskInfo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsDeskInfo; }; export declare const SpaceSetsCapacity: { encode(message: SpaceSetsCapacity, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsCapacity; }; export declare const SpaceOverCapacityDeniesUser: { encode(message: SpaceOverCapacityDeniesUser, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceOverCapacityDeniesUser; }; export declare const PlayerSetsAway: { encode(message: PlayerSetsAway, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerSetsAway; }; export declare const PlayerStartsRecording: { encode(message: PlayerStartsRecording, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerStartsRecording; }; export declare const AccessRequest: { encode(message: AccessRequest, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): AccessRequest; }; export declare const AccessRequestsUpdated: { encode(message: AccessRequestsUpdated, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): AccessRequestsUpdated; }; export declare const AccessRequestRespondedTo: { encode(message: AccessRequestRespondedTo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): AccessRequestRespondedTo; }; export declare const PlayerGuestPassStatus: { encode(message: PlayerGuestPassStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlayerGuestPassStatus; }; export declare const SpaceSetsGuestPassStatuses: { encode(message: SpaceSetsGuestPassStatuses, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceSetsGuestPassStatuses; }; export declare const SetDeskFromNextAvailableDesk: { encode(message: SetDeskFromNextAvailableDesk, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetDeskFromNextAvailableDesk; }; export declare const SpaceRolePermissionOverrideUpdated: { encode(message: SpaceRolePermissionOverrideUpdated, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpaceRolePermissionOverrideUpdated; }; export declare const ChimeSetsUserInfo: { encode(message: ChimeSetsUserInfo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ChimeSetsUserInfo; }; export declare const ClientServerBatch: { encode(message: ClientServerBatch, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ClientServerBatch; }; export declare const ClientServerAction: { encode(message: ClientServerAction, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ClientServerAction; }; export declare const ClientHeartbeat: { encode(_: ClientHeartbeat, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ClientHeartbeat; }; export declare const ClientBackupHeartbeat: { encode(_: ClientBackupHeartbeat, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ClientBackupHeartbeat; }; export declare const UpdateSubscriptions: { encode(message: UpdateSubscriptions, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): UpdateSubscriptions; }; export declare const UpdateSubscriptions_SubscriptionsEntry: { encode(message: UpdateSubscriptions_SubscriptionsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): UpdateSubscriptions_SubscriptionsEntry; }; export declare const UpdateSubscriptions_MapUpdateIdsEntry: { encode(message: UpdateSubscriptions_MapUpdateIdsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): UpdateSubscriptions_MapUpdateIdsEntry; }; export declare const Move: { encode(message: Move, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Move; }; export declare const RequestMute: { encode(message: RequestMute, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestMute; }; export declare const SetAffiliation: { encode(message: SetAffiliation, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetAffiliation; }; export declare const SetStatus: { encode(message: SetStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetStatus; }; export declare const SetAvailability: { encode(message: SetAvailability, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetAvailability; }; export declare const SetCurrentlyEquippedWearables: { encode(message: SetCurrentlyEquippedWearables, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetCurrentlyEquippedWearables; }; export declare const Spotlight: { encode(message: Spotlight, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Spotlight; }; export declare const Ring: { encode(message: Ring, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Ring; }; export declare const SetImagePointer: { encode(message: SetImagePointer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetImagePointer; }; export declare const SetScreenPointer: { encode(message: SetScreenPointer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetScreenPointer; }; export declare const Ban: { encode(message: Ban, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Ban; }; export declare const Kick: { encode(message: Kick, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Kick; }; export declare const Block: { encode(message: Block, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Block; }; export declare const SetImpassable: { encode(message: SetImpassable, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetImpassable; }; export declare const Chat: { encode(message: Chat, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Chat; }; export declare const Notify: { encode(message: Notify, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Notify; }; export declare const InteractWithObject: { encode(message: InteractWithObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): InteractWithObject; }; export declare const ActivelySpeaking: { encode(message: ActivelySpeaking, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ActivelySpeaking; }; export declare const EnterWhisper: { encode(message: EnterWhisper, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): EnterWhisper; }; export declare const LeaveWhisper: { encode(_: LeaveWhisper, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): LeaveWhisper; }; export declare const Ghost: { encode(message: Ghost, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Ghost; }; export declare const SetEmoteV2: { encode(message: SetEmoteV2, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetEmoteV2; }; export declare const SetName: { encode(message: SetName, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetName; }; export declare const SetTextStatus: { encode(message: SetTextStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetTextStatus; }; export declare const SetPronouns: { encode(message: SetPronouns, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetPronouns; }; export declare const SetTitle: { encode(message: SetTitle, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetTitle; }; export declare const SetCity: { encode(message: SetCity, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetCity; }; export declare const SetCountry: { encode(message: SetCountry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetCountry; }; export declare const SetStartDate: { encode(message: SetStartDate, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetStartDate; }; export declare const SetTimezone: { encode(message: SetTimezone, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetTimezone; }; export declare const SetPhone: { encode(message: SetPhone, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetPhone; }; export declare const SetDisplayEmail: { encode(message: SetDisplayEmail, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetDisplayEmail; }; export declare const SetDescription: { encode(message: SetDescription, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetDescription; }; export declare const SetProfileImageUrl: { encode(message: SetProfileImageUrl, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetProfileImageUrl; }; export declare const SetPersonalImageUrl: { encode(message: SetPersonalImageUrl, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetPersonalImageUrl; }; export declare const Exit: { encode(_: Exit, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Exit; }; export declare const Enter: { encode(message: Enter, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Enter; }; export declare const PrecomputeEnter: { encode(message: PrecomputeEnter, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PrecomputeEnter; }; export declare const SetEmojiStatus: { encode(message: SetEmojiStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetEmojiStatus; }; export declare const Teleport: { encode(message: Teleport, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Teleport; }; export declare const Spawn: { encode(message: Spawn, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Spawn; }; export declare const Respawn: { encode(_: Respawn, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Respawn; }; export declare const RespawnAtDesk: { encode(_: RespawnAtDesk, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RespawnAtDesk; }; export declare const RequestToJoinNook: { encode(message: RequestToJoinNook, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestToJoinNook; }; export declare const UpdateNookPermission: { encode(message: UpdateNookPermission, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): UpdateNookPermission; }; export declare const Init: { encode(message: Init, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Init; }; export declare const MapAddObject: { encode(message: MapAddObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapAddObject; }; export declare const MapUpdateObjects: { encode(message: MapUpdateObjects, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapUpdateObjects; }; export declare const MapUpdateObjects_ObjectsEntry: { encode(message: MapUpdateObjects_ObjectsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapUpdateObjects_ObjectsEntry; }; export declare const ShootConfetti: { encode(message: ShootConfetti, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ShootConfetti; }; export declare const SetEventStatus: { encode(message: SetEventStatus, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetEventStatus; }; export declare const SetInConversation: { encode(message: SetInConversation, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetInConversation; }; export declare const SetCurrentArea: { encode(message: SetCurrentArea, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetCurrentArea; }; export declare const SetVehicleId: { encode(message: SetVehicleId, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetVehicleId; }; export declare const SetSpeedModifier: { encode(message: SetSpeedModifier, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetSpeedModifier; }; export declare const SetIsAlone: { encode(message: SetIsAlone, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetIsAlone; }; export declare const SetIsMobile: { encode(message: SetIsMobile, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetIsMobile; }; export declare const PlaySound: { encode(message: PlaySound, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PlaySound; }; export declare const StopSound: { encode(message: StopSound, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): StopSound; }; export declare const SetFocusModeEndTime: { encode(message: SetFocusModeEndTime, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetFocusModeEndTime; }; export declare const SetItemString: { encode(message: SetItemString, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetItemString; }; export declare const TriggerObject: { encode(message: TriggerObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): TriggerObject; }; export declare const CustomAction: { encode(message: CustomAction, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): CustomAction; }; export declare const SetFollowTarget: { encode(message: SetFollowTarget, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetFollowTarget; }; export declare const RequestToLead: { encode(message: RequestToLead, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestToLead; }; export declare const EnterPortal: { encode(message: EnterPortal, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): EnterPortal; }; export declare const SetManualVideoSrc: { encode(message: SetManualVideoSrc, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetManualVideoSrc; }; export declare const SetSubtitle: { encode(message: SetSubtitle, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetSubtitle; }; export declare const MapCommitsChanges: { encode(message: MapCommitsChanges, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): MapCommitsChanges; }; export declare const SpeakerUpdatesSession: { encode(message: SpeakerUpdatesSession, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SpeakerUpdatesSession; }; export declare const ChatReply: { encode(message: ChatReply, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ChatReply; }; export declare const ChatMessageUpdated: { encode(message: ChatMessageUpdated, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): ChatMessageUpdated; }; export declare const SendCommand: { encode(message: SendCommand, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SendCommand; }; export declare const RegisterCommand: { encode(message: RegisterCommand, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RegisterCommand; }; export declare const Craft: { encode(message: Craft, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Craft; }; export declare const Craft_InputsEntry: { encode(message: Craft_InputsEntry, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Craft_InputsEntry; }; export declare const HighFive: { encode(message: HighFive, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): HighFive; }; export declare const AddInventoryItem: { encode(message: AddInventoryItem, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): AddInventoryItem; }; export declare const RemoveInventoryItem: { encode(message: RemoveInventoryItem, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RemoveInventoryItem; }; export declare const HipToBeSquare: { encode(message: HipToBeSquare, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): HipToBeSquare; }; export declare const TriggerInventoryItem: { encode(message: TriggerInventoryItem, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): TriggerInventoryItem; }; export declare const SetAllowScreenPointer: { encode(message: SetAllowScreenPointer, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetAllowScreenPointer; }; export declare const SetDeskInfo: { encode(message: SetDeskInfo, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetDeskInfo; }; export declare const Wave: { encode(message: Wave, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): Wave; }; export declare const SetAway: { encode(message: SetAway, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetAway; }; export declare const StartRecording: { encode(message: StartRecording, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): StartRecording; }; export declare const RequestAccessViaCheckIn: { encode(message: RequestAccessViaCheckIn, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RequestAccessViaCheckIn; }; export declare const RespondToAccessRequest: { encode(message: RespondToAccessRequest, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): RespondToAccessRequest; }; export declare const SetSpaceRolePermissionOverride: { encode(message: SetSpaceRolePermissionOverride, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): SetSpaceRolePermissionOverride; }; export declare const JoinChimeMeeting: { encode(message: JoinChimeMeeting, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): JoinChimeMeeting; }; export declare const protobufWriterLibrary: typeof _m0;