///
export declare function convertCollisionBitsToBytes(w: number, h: number, bits: Readonly): Uint8Array;
export declare function convertCollisionBytesToBits(bytes: Readonly): Uint8Array;
export declare function convertCollisionBytesToBitsWithRegion(w: number, h: number, bytes: Readonly): {
x: number;
y: number;
w: number;
h: number;
mask: Uint8Array;
};
export declare function convertCollisionBase64BytesToBitsWithRegion(w: number, h: number, base64Collisions: string): {
x: number;
y: number;
w: number;
h: number;
mask: Uint8Array;
};
export declare function convertCollisionBase64BytesToBits(base64Collisions: string): Uint8Array;