/// export declare function convertCollisionBitsToBytes(w: number, h: number, bits: Readonly): Uint8Array; export declare function convertCollisionBytesToBits(bytes: Readonly): Uint8Array; export declare function convertCollisionBytesToBitsWithRegion(w: number, h: number, bytes: Readonly): { x: number; y: number; w: number; h: number; mask: Uint8Array; }; export declare function convertCollisionBase64BytesToBitsWithRegion(w: number, h: number, base64Collisions: string): { x: number; y: number; w: number; h: number; mask: Uint8Array; }; export declare function convertCollisionBase64BytesToBits(base64Collisions: string): Uint8Array;