import PlayerPosition from './PlayerPosition'; declare class ServerPlayerRespawned { private _steamId; private _respawnTimestamp; private _respawnPosition; private _additionalProperties?; constructor(input: { steamId: string; respawnTimestamp: string; respawnPosition: PlayerPosition; }); get steamId(): string; set steamId(steamId: string); get respawnTimestamp(): string; set respawnTimestamp(respawnTimestamp: string); get respawnPosition(): PlayerPosition; set respawnPosition(respawnPosition: PlayerPosition); get additionalProperties(): Map | boolean | null> | undefined; set additionalProperties(additionalProperties: Map | boolean | null> | undefined); marshal(): string; static unmarshal(json: string | object): ServerPlayerRespawned; } export default ServerPlayerRespawned;