import ActiveItem from './ActiveItem'; import PlayerPosition from './PlayerPosition'; declare class ServerPlayerResourceGathered { private _gatheredTimestamp; private _steamId; private _itemUid; private _itemId; private _amount; private _gatheringItem; private _gatheringPosition?; private _additionalProperties?; constructor(input: { gatheredTimestamp: string; steamId: string; itemUid: number; itemId: number; amount: number; gatheringItem: ActiveItem; gatheringPosition?: PlayerPosition; }); get gatheredTimestamp(): string; set gatheredTimestamp(gatheredTimestamp: string); get steamId(): string; set steamId(steamId: string); get itemUid(): number; set itemUid(itemUid: number); get itemId(): number; set itemId(itemId: number); get amount(): number; set amount(amount: number); get gatheringItem(): ActiveItem; set gatheringItem(gatheringItem: ActiveItem); get gatheringPosition(): PlayerPosition | undefined; set gatheringPosition(gatheringPosition: PlayerPosition | undefined); get additionalProperties(): Map | boolean | null> | undefined; set additionalProperties(additionalProperties: Map | boolean | null> | undefined); marshal(): string; static unmarshal(json: string | object): ServerPlayerResourceGathered; } export default ServerPlayerResourceGathered;