declare class ServerPlayerItemPickup { private _pickupTimestamp; private _steamId; private _itemUid; private _itemId; private _amount?; private _additionalProperties?; constructor(input: { pickupTimestamp: string; steamId: string; itemUid: number; itemId: number; amount?: number; }); get pickupTimestamp(): string; set pickupTimestamp(pickupTimestamp: string); get steamId(): string; set steamId(steamId: string); get itemUid(): number; set itemUid(itemUid: number); get itemId(): number; set itemId(itemId: number); get amount(): number | undefined; set amount(amount: number | undefined); get additionalProperties(): Map | boolean | null> | undefined; set additionalProperties(additionalProperties: Map | boolean | null> | undefined); marshal(): string; static unmarshal(json: string | object): ServerPlayerItemPickup; } export default ServerPlayerItemPickup;