import PlayerPosition from './PlayerPosition'; declare class ServerPlayerItemLoot { private _lootTimestamp; private _steamId; private _itemUid; private _itemId; private _containerUid; private _containerPrefab; private _containerPosition?; private _amount; private _additionalProperties?; constructor(input: { lootTimestamp: string; steamId: string; itemUid: number; itemId: number; containerUid: number; containerPrefab: string; containerPosition?: PlayerPosition; amount: number; }); get lootTimestamp(): string; set lootTimestamp(lootTimestamp: string); get steamId(): string; set steamId(steamId: string); get itemUid(): number; set itemUid(itemUid: number); get itemId(): number; set itemId(itemId: number); get containerUid(): number; set containerUid(containerUid: number); get containerPrefab(): string; set containerPrefab(containerPrefab: string); get containerPosition(): PlayerPosition | undefined; set containerPosition(containerPosition: PlayerPosition | undefined); get amount(): number; set amount(amount: number); get additionalProperties(): Map | boolean | null> | undefined; set additionalProperties(additionalProperties: Map | boolean | null> | undefined); marshal(): string; static unmarshal(json: string | object): ServerPlayerItemLoot; } export default ServerPlayerItemLoot;