declare class ServerPlayerItemCrafted { private _craftTimestamp; private _steamId; private _itemUid; private _itemId; private _amount; private _additionalProperties?; constructor(input: { craftTimestamp: string; steamId: string; itemUid: number; itemId: number; amount: number; }); get craftTimestamp(): string; set craftTimestamp(craftTimestamp: string); get steamId(): string; set steamId(steamId: string); get itemUid(): number; set itemUid(itemUid: number); get itemId(): number; set itemId(itemId: number); get amount(): number; set amount(amount: number); get additionalProperties(): Map | boolean | null> | undefined; set additionalProperties(additionalProperties: Map | boolean | null> | undefined); marshal(): string; static unmarshal(json: string | object): ServerPlayerItemCrafted; } export default ServerPlayerItemCrafted;