import PlayerHit from './PlayerHit'; declare class PlayerOnPlayerHit { private _hitAreaId; private _hitDistance; private _hitDamage; private _isKill; private _victim; private _attacker; private _additionalProperties?; constructor(input: { hitAreaId: number; hitDistance: number; hitDamage: number; isKill: boolean; victim: PlayerHit; attacker: PlayerHit; }); get hitAreaId(): number; set hitAreaId(hitAreaId: number); get hitDistance(): number; set hitDistance(hitDistance: number); get hitDamage(): number; set hitDamage(hitDamage: number); get isKill(): boolean; set isKill(isKill: boolean); get victim(): PlayerHit; set victim(victim: PlayerHit); get attacker(): PlayerHit; set attacker(attacker: PlayerHit); get additionalProperties(): Map | boolean | null> | undefined; set additionalProperties(additionalProperties: Map | boolean | null> | undefined); marshal(): string; static unmarshal(json: string | object): PlayerOnPlayerHit; } export default PlayerOnPlayerHit;