import { FC } from 'react'; import { MaterialSoundConfig } from './MaterialSoundConfig'; type MaterialGameSoundsProps = { onSoundsLoad?: () => void; ambiance?: string | MaterialSoundConfig; /** * @internal Set only by the instance {@link GameProvider} mounts on the game's behalf. It marks this * instance as the fallback one, so it does not count itself as the game's own mount and stand down * against itself. Games must never pass it. */ implicit?: boolean; }; export declare const MaterialGameSounds: FC; export {};