/** * The `` {@link GameProvider} mounts on every game's behalf, so the sounds the framework * gives materials by default are heard without each game having to remember to mount the component. Half the * games never did, and a default nobody hears is not a default. * * It stands down as soon as a game mounts its own — see {@link registerExplicitSounds} for why two instances * cannot coexist. That is what lets the games already mounting it, some with an `ambiance` or an * `onSoundsLoad` of their own, keep working untouched: their instance wins, this one goes quiet, and their * `App.tsx` can be cleaned up later or never. */ export declare const DefaultMaterialGameSounds: () => import("@emotion/react/jsx-runtime").JSX.Element | null;