import { Location, MaterialGame, MaterialRulesPart } from '@gamepark/rules-api'; import { PlayerColor } from '../../PlayerColor'; export declare class GroveHelper extends MaterialRulesPart { player?: number; constructor(game: MaterialGame, player?: number | undefined); getPossiblePlace(): Location; getPossiblePlacesForMove(indexToSkip: number): Location[]; calculatePlayerForceForGrove(player: PlayerColor, groveIndex: number): number; getActualGroveIndex(actualTurn: number): 1 | 0 | 2; } //# sourceMappingURL=GroveHelper.d.ts.map