import { BaseMaterial, Color, Engine, Texture2D } from "@galacean/engine"; /** * Icon Material. don't effected by light and fog. */ export declare class IconMaterial extends BaseMaterial { /** * Base color. */ get baseColor(): Color; set baseColor(value: Color); /** * Base texture. */ get baseTexture(): Texture2D; set baseTexture(value: Texture2D); /** * Create a plain color material instance. * @param engine - Engine to which the material belongs */ constructor(engine: Engine); clone(): IconMaterial; }