import { BaseMaterial, Engine } from "@galacean/engine"; /** * Grid Material. */ export declare class GridMaterial extends BaseMaterial { private static _farClipProperty; private static _nearClipProperty; private static _primaryScaleProperty; private static _secondaryScaleProperty; private static _gridIntensityProperty; private static _axisIntensityProperty; private static _flipProgressProperty; private static _fadeProperty; /** * Near clip plane - the closest point to the camera when rendering occurs. */ get nearClipPlane(): number; set nearClipPlane(value: number); /** * Far clip plane - the furthest point to the camera when rendering occurs. */ get farClipPlane(): number; set farClipPlane(value: number); /** * Primary scale of grid size. */ get primaryScale(): number; set primaryScale(value: number); /** * Secondary scale of grid size. */ get secondaryScale(): number; set secondaryScale(value: number); /** * Grid color intensity. */ get gridIntensity(): number; set gridIntensity(value: number); /** * Axis color intensity. */ get axisIntensity(): number; set axisIntensity(value: number); /** * 2D-3D flip progress. */ get flipProgress(): number; set flipProgress(value: number); /** * fade parameter. */ get fade(): number; set fade(value: number); constructor(engine: Engine); }