import { Engine, PBRMaterial, Texture2D } from "@galacean/engine"; /** * Bake PBR Material. */ export declare class BakePBRMaterial extends PBRMaterial { private static _lightMapTextureProp; private static _lightMapIntensityProp; /** * Light map texture. */ get lightmapTexture(): Texture2D; set lightmapTexture(value: Texture2D); /** * Light map intensity, default 1.0. */ get lightmapIntensity(): number; set lightmapIntensity(value: number); /** * Create a pbr metallic-roughness workflow material instance. * @param engine - Engine to which the material belongs */ constructor(engine: Engine); clone(): BakePBRMaterial; }