import { IPhysicsMaterial } from "@galacean/engine-design"; /** * Physics material describes how to handle colliding objects (friction, bounciness). */ export declare class LitePhysicsMaterial implements IPhysicsMaterial { constructor(staticFriction: number, dynamicFriction: number, bounciness: number, frictionCombine: number, bounceCombine: number); /** * {@inheritDoc IPhysicsMaterial.setBounciness } */ setBounciness(value: number): void; /** * {@inheritDoc IPhysicsMaterial.setDynamicFriction } */ setDynamicFriction(value: number): void; /** * {@inheritDoc IPhysicsMaterial.setStaticFriction } */ setStaticFriction(value: number): void; /** * {@inheritDoc IPhysicsMaterial.setBounceCombine } */ setBounceCombine(value: number): void; /** * {@inheritDoc IPhysicsMaterial.setFrictionCombine } */ setFrictionCombine(value: number): void; /** * {@inheritDoc IPhysicsMaterial.destroy } */ destroy(): void; }