export declare class BufferReader { data: Uint8Array; private _dataView; private _littleEndian; private _position; private _baseOffset; constructor(data: Uint8Array, byteOffset?: number, byteLength?: number, littleEndian?: boolean); get position(): number; get offset(): number; nextUint8(): number; nextUint16(): number; nextUint32(): number; nextInt32(): number; nextInt32Array(len: number): Int32Array; nextFloat32(): number; nextFloat32Array(len: number): Float32Array; nextUint32Array(len: number): Uint32Array; nextUint8Array(len: number): Uint8Array; nextUint64(): number; nextStr(): string; /** * image data ζ”Ύεœ¨ζœ€εŽ */ nextImageData(count?: number): Uint8Array; nextImagesData(count: number): Uint8Array[]; skip(bytes: number): this; scan(maxByteLength: number, term?: number): Uint8Array; }